Horizon's Gate

Horizon's Gate

Apotheosis: The Green Chapel
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Update: 27 Nov, 2022 @ 3:31pm

- Since last patch the Shellworm is now fixed in Vanilla, the override this mod had has been removed
- Reverted Ringwraith status to how it previously worked due to some base game bugs that causes it to work in a non consistent way. Now its again a single level status.
-- Note: If you had high level Ringwraiths on last patch, you will require more than one Purifire to remove the excess levels on you characters

Update: 14 Oct, 2022 @ 1:38pm

- Added the Shellworm to the arena as a possible fighter!
-- Due to a bug with its base game version, the mod temporally overrides the Shellworm of the base game with one that does not crashes. This is only temporal as the bug has been properly reported to Eldiran
- Reworked the Ringwraith status:
-- Now has 4 levels
-- Per level: +1 Phys/Mag attack but -1 Phys/Mag Def
-- Killing an enemy on you turn or being healed by a Branded target gives you +1 level
-- Being hit by a Dispel does heavy damage to the Ringwraith
- The healing done by Branded enemies now removes Decay properly

Update: 13 Oct, 2022 @ 8:27pm

- Fixed "Purifire" (item) being unable to remove the Ringwraith curse

Update: 9 Oct, 2022 @ 7:32pm

- Sadly, due to some unfixeable crashes against really specific enemies, the Swapper ability of the Dissonant got reworked. Now applies a random status for a random duration on the enemy instead of doing damage :/

Update: 9 Oct, 2022 @ 5:26pm

- Fixed some nasty "missed" on Frost Nova
- Removed Itch Powder and Poison Powder from Port Apotheosis wares

Update: 8 Oct, 2022 @ 7:49pm

Dissonant
- Chaos Curse
-- Chances of random status effects equalized and reduced all over the board
-- No longer can give Negate or Chilled
-- Now may give Poison or Decay
- Chaos Enchant
-- Self damage/healing when hit now is of Chaos element, meaning it can trigger Chaos Curse and will be affected by it (Chaos curse gives 25% more damage/healing taken from Chaos element, this is just a remiender)
- Phantasms:
-- Cooldown increased by 20 (now 70 vs previously 50)
- Improbability Field
-- Now among its effect also gives the wearer +1 Chaos skill with the passive equipped

Update: 6 Oct, 2022 @ 11:05pm

Gorgor:
- Its custom walk now properly ignores actors on its path as intended. Notice that, however, that being able to move across enemies is tied to you jump skill, since you apparently "jump them".
- Shouldnt be forced to look at allies anymore when attacked by them

Update: 6 Oct, 2022 @ 10:57pm

- Fixed Flowers modifier not removing between runs
- Zoar-Claw: Now the duration of the Disable debuff is the correct one. Has 10% less chance to apply it (80% of Wind Acc)

Update: 6 Oct, 2022 @ 6:27pm

Dark Knight
- Freeflow Strikes: Cost increased to 6 MP, now each strike deals 20% dmg (was 30%)
- Freeflow (status):
-- Tweaked its code for better detection of its removal, only doing when the counter is called
-- The Stun of the counter now scales with the user Fist Skill

Update: 5 Oct, 2022 @ 6:21pm

Survivalist
- Reverted skill descriptions changes of last patch, cause they were correct. Loot DOES spawn below you feet on kill. My bad.
- Reworked Valiant Slash and Valiant Shoot acc formulas to deliver more realistic results using you actual HP. Now Life Skill increases the ACC of both skills, and it behaves like a normal attack now.
- Inversed what the skills break: Valiant Slash now breaks Weapons and Valiant Shoot Armos
- Hunting Instincts now applies Vigor to the caster too