Horizon's Gate

Horizon's Gate

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Apotheosis: The Green Chapel
   
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4 Oct, 2022 @ 1:41pm
20 Nov, 2024 @ 5:16pm
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Apotheosis: The Green Chapel

Description
REQUIRES MY LIBRARY TO WORK!!! OTHERWISE YOU GAME WILL HAVE CRASHES. Safe to use on old saves.

What does the mod do?

This mod adds a new Port (located at N=108 E=89) with an special Arena that can be repetead infinitly as long you can afford it. The difficulty of the arena can be enhaced by paying for extra modifiers at this new port. With the new port, comes 4 new classes, a new element used by one of those, 2 new playable races, potions that allow you to Recycle, new weapons, items, and even a curse you Crew can absorb! But be careful, as such big thirst of power comes at a heavy toll...

Features:

- 1 new Port located inside a cave, called Apotheosis, with its own new Trade good and Cafe meal and an unique local Market: Depending on the Port wealth, its habitants may have wares to offer you every day!
- Inside the Port, a repeteable Arena (aimed at mid/endgame) which customizable difficulty, and its own Tokens system to obtain rewards on the Port! Arena can be repeated as many times as you wish, as long you can afford the entry fee.
- 2 new Races that spawn on this port (also spawn as Port Visitors for played owned ports, so if you have this mod, they can also be recruited there)
- New element and Elemental skill: Chaos
- 4 new Classes
- 2 "recycle" potions
- 4 new weapons and a 4 new consumables
- Rings of Power: Special accessory that shifts its power constantly depending on elemental energies. Grants great power to its user, but constantly tries to take over its mind when used, resulting in the wearer being turned into a Ringwraith...

The New Classes

1) Dark Knight, elegant bruiser that employs advanced tecnology
Freeflow Strikes: Use you fists to strike the target as you move towards it, ignoring Guard and Counters. You gain one stack of "Freeflow", and this skill will hit an additional time per stack of said status you have.
Gadget: Zoar Claw: Pull a target closer to you, ending with an spinning kick that may disable adjacent enemies. You gain one stack of "Freeflow", and this skill will have +1 range and pulling power per stack of said status.
Gadget: Scanner: Using an accesory on you fists, you reveal the target elemental resistances and weakness, gaining 2 levels of "Freeflow" and enchanting you weapons with Electricity for a turn.
Gadget: Blast: Strike one or more enemies with a dispositive that applies Chill and Shock on them, or throw the dispositive on the floor to detonate it later with a big area of effect. Every stack of "Freeflow" increases the number of possible targets by 1.
Gadget: Smoke: Deploy a dense cloud of smoke that makes anyone inside it Invisible but also Blind. Every stack of "Freeflow" increases its area of effect by 1.

2) Survivor, fighter specialized on scavenging, improvisation and weaponizing they own brute lifefoce. Kills made with Valiant Slash or Valiant Shoot have a chance to found new Survivor consumables.
Valiant Slash: Using you bladed weapon, you channel you lifeforce into a violent strike that deals half the weapon damage as life, ignoring Guard and Counters. Has a chance to break the target weapon, and if they have a broken one/dont have, applies stacks of Bleed. This skill acurracy depends on how healthy you are.
Valiant Shoot: Using you ranged weapon, you channel you lifeforce into a violent shot that strikes several foes at once in a line, ignoring Guard and having a chance to break they Armors. If they dont have breakeable armor/have broken ones, the skill will apply the "Vulnerable" debuff on them. This skill acurracy depends on how healthy you are.
Hunting Senses: Break the offense and defense of enemies with broken equipment and apply "Vigor" to allies and yourself, both in a zone coming from you. Vigor increases the wearer ACC while also giving Regeneration for 50 time units when they score a kill on they turn.
Instinctive Maneuver: Swap position with an ally or an enemy. If the target is an enemy, applies "Confusion" to them. Certain targets are immune to this skill.
Improvised Aid: With you own, bare hands, heal all of you MP and HP back, while also gaining Negate. However, you will Stun yourself by a long duration by doing. Has a cooldown.

3) Dissonant, mage warrior that employs Chaos magic to shape the course of battle with the power of the uncertain
Chaotic Bolt: Shoot a ball of pure Chaos energy to you target that deals semi-random Chaos damage. Applies Chaos curse on them, which gives positive or negative effects while hit with Chaos, but also making them more succeptible to it.
Reality Rift: Using you melee weapon, strike you target dealing semi-random Chaos damage, while also pulling enemies closer to you in a random amounts.
Wyrd Reconstruction: Using Chaos magic, you heal the target for a random amount, while spreading negative status effects on the target to all contiguous creatures.
Chaos Enchant: Enchant one or more target weapons with Chaos. Weapon attacks may deal additional, unmisseable and irreducible amounts of Chaos damage depending on the base damage of the weapon. When hit, has a chance to either heal by a % of dmg taken, or to take additional damage based by a % of dmg taken. This Enchant stacks with Enchanter Enchants and wont remove them.
Phantasms: Using you own blood, you summon several Chaos Phantasms with random stats. They are able to use Chaotic Bolt and strike you foes with a Chaos Infused Sword.

4) Gravewalker, cruel and manipulative warriors that employs freezing temperatures and black magic to reduce they foes to either servitude or pieces. They skills have a single rank, but when the wearer is affected by the Ringwraith curse, they skills gain increased power and new effects.
Brand: Forces the target to have involuntary movements against its team but in favour of yours, healing adjacent members of you Crew and damaging its own adjacent allies at the start of every turn. If the caster is a Ringwraith, the skill can now Brand several enemies at once.
Heatdraining Strike: Deals half damage with you weapon and reduces the target temperature with each strike (going from Wet, to Chilled and finally Frozen). If the caster is a Ringwraith, the skill temperature reduction will also strike additional enemies in a line coming from the target.
Consume: Absorbs all of the heat of the target, applying Frostbite to them while giving you Negate and Aegis. If the caster is a Ringwraith, attacking Branded targets will force the status to activate inmediatly, being able to chain its activations this way.
Frost Nova: Raising you melee weapon, you turn a percent of its damage into a frozen explosion coming from you that deals Ice damage to enemies, delaying they turn depending on how cold they are and Silencing them if they are Branded (but only for 30 time units). This skill has a cooldown, and while the caster is a Ringwraith, its range increases and now heal allies on its area depending on you Ice skill.
Soul Evisceration: Create a localized explosion that damages the MP of enemies instantly, draining more MP the coolder they are. If a Branded target is present on the area, it forces its mark to spread to adjacent enemies. If the catser is a Ringwraith, the skill range greatly increases.
16 Comments
Mafe  [author] 26 Apr @ 3:57pm 
@Rovole Dissonant is heavly inspired by Chaos Knight from Dota 2. 4 of they 5 skills are from said character. Survivor was inspired by Lara Croft, specifically, her version from the last TR trilogy that starts with Tomb Raider 2013.
Rovole 9 Apr @ 10:01am 
Interesting Mod, Mafe, but I was wondering what your inspirations for the Dissonant and Survivor classes are. The source material for Dark Knight and Gravewalker are obvious enough, and Wyrd Reconstruction is an ability whose name at least seems to be inspired by Darkest Dungeon Occultist, but the Survivor in particular is a complete mystery to me.
DeNarr 1 Feb @ 7:52am 
@Mafe Interesting, are the classes more powerful that other classes then? Cause if I'm at full end game, I've generally got my preferred classes locked down at that point.
Mafe  [author] 31 Jan @ 7:34pm 
@DeNarr Intentional. Mod is meant to be a place to throw you gold once you reach that point in the game when you have so much you dont know what to do with it.
DeNarr 28 Jan @ 2:25pm 
Is it intentional that all the modifiers reset after each match? Cause that makes this a LOT more expensive than I was expecting.
Welk 1 Jan @ 11:16pm 
@Mafe
Good day!

My suggestion regarding the Myconid race:
Since this is a speculation since we really don't know in Voidspire tactics what their base stats and their Weaknesses are.

They should atleast also be immune to itchy status since they're immune to poison.
It just doesn't make sense since they're the mushroom fungi race.
Also add 30% weakness to fire just like the diecast since they are a plant species for a balance to
being immune to itchy status.
In order to compensate for their very slow movement.

+4 Time to act is actually quite a major debuff in a life or death situation in the game.
That is all.

I wish in the sequel of Horizon's Gate they should atleast be finally a playable race and see where their habitation are and their way of life. Hope to see Eldiran flesh them out.
MisterFa11 15 Jan, 2024 @ 9:43am 
Fix worked! Thank you, Mafe!!
MisterFa11 14 Jan, 2024 @ 9:02pm 
No worries, Mafe! Glad to be a tester ;)
Mafe  [author] 14 Jan, 2024 @ 8:39pm 
Allright, found what was wrong and pushed a hotfix. Basically, both its action and passive had the same ID, which made the game get extremly confused. Sorry for any inconveniences and again, thanks a lot for you report.
Mafe  [author] 14 Jan, 2024 @ 8:26pm 
Crap. Thanks for reporting. Will give it a look, hopefully I can patch it fast.