Stormworks: Build and Rescue

Stormworks: Build and Rescue

Synthetic Vision (Augmented Reality)
Showing 1-7 of 7 entries
Update: 29 Jul @ 8:12am

Updated Synthetic Vision (Augmented Reality).

- Replaced Quad Tree with Ball Tree

- Added HMD option

- Large optimizations

- Removed triangle sort and made triangles transparent instead of opaque

- Updated Laser Sensor scan options

- More optimization options

Code snapshot: https://github.com/Jumper-44/Stormworks_Delaunay-Triangulation/tree/be15786921cb57867658c1c4c2e450136c8ac7c4

Update: 19 Jan, 2024 @ 9:41am

Updated Synthetic Vision (Augmented Reality).

Code snapshot: https://github.com/Jumper-44/Stormworks_Delaunay-Triangulation/tree/9a6f2e2d007b748f2ef35ed06272f61ec662fd1b

Update: 11 Jan, 2024 @ 5:08pm

Updated Synthetic Vision (Augmented Reality).

Update: 8 Jan, 2024 @ 1:52pm

Updated Synthetic Vision (Augmented Reality).

Update: 23 Dec, 2022 @ 5:36am

Updated Synthetic Vision (Augmented Reality).

Implemented quadtree data structure, bringing the triangulation from O(n*n) to O(n*log n), due to O(log n) triangle search.

Quadtree is also used for frustum culling visible quad nodes and adding those triangles for rendering, making it possible to have very many triangles in memory, which are out of view, without it being noticed a lot or barely performance wise.

Update: 16 Oct, 2022 @ 12:19pm

Updated Synthetic Vision (Augmented Reality).

Added filled triangles with flat shading

Update: 6 Oct, 2022 @ 6:41am

Uploaded Synthetic Vision (Augmented Reality) to the Workshop.