Stellaris

Stellaris

Star Wars Sith Empire Ships 4.0
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Update: 9 May, 2023 @ 10:35am

- Updated to Stellaris 3.8

New Models:

- Added a Coruscant texture by author Shiny_Man as this set's City Planet
- Added a Harrower Dreadnought Doombringer Variant to be used at the Colossus model

Major Changes:

- Added the Edict Add-On option that adds a couple of additional ship sections, and hence ship models, to be unlocked via edict. This allows for all ship models in this mod to be used in the roster and opens up unlimited opportunities for future additions. As of right now, the 2 unused models as well as 1 corvette section and 1 destroyer section are added to the ship designer when it is activated.
- Removed all NSC related invisible ship sections and additional model copies that were not used in this edition (but were for the NSC edition), this will basically allow for this edition to be developed more independently from the NSC edition since we now have a way of allowing vanilla players to use all ship models in the mod's files instead of sticking to just the vanilla roster.
- Removed the unused Ravager model and it's associated textures, had no plans on using it
- Removed the two V1 Harrower Battlecruiser meshes that were still in the mod files (but kept the textures as they are used by other active models)
- Removed the disused ships reference read-me as there is no longer a use for it

Roster Changes:

- The new Harrower Dreadnought Doombringer Refit will now be used as the set's Colossus (previously used the standard Harrower Dreadnought)

Update: 14 Mar, 2023 @ 11:05am

- Updated to Stellaris 3.7

Update: 20 Jan, 2023 @ 3:17pm

- Got rid of the misleading credits readme file since now there is a dedicated credits page here on Steam that lists out all the models and their appropriate authors (it can be found through a link at the bottom of this mod's description)

New Models:

- More up-to-date models for the Harrower Battlecruiser (and also the Doombringer Refit)
Model by ISDVader obtained as a free-release from ModDB

- Additional Harrower variant to serve as a Battlecarrier
Model by NepsterCZ obtained as a free-release from Sketchfab

- New Derripham Frigate model
Model by Warb Null obtained as a free-release from his archives

Roster Changes:

- The original Harrower Battlecruiser and Harrower Battlecruiser Doombringer Refit models which were made by Warbnull have been retired from the roster
- Cruiser Mid M3 now uses the Darripham Frigate model
- Battleship Mid S4LHB now uses the new Harrower Battlecarrier model
- Battleship Mid M4SHB now uses the new Harrower Battlecruiser model, the Sith Star Destroyer has been downgraded to use the Cruiser Mid S2HB
- Battleship Mid L3 now uses the new Harrower Battlecruiser Doombringer Refit model
- Various adjustments to a few weapons meshes have been made to accommodate these changes

Update: 8 Dec, 2022 @ 6:34pm

- Fixed the red exhaust moving particles not being worded correctly (and evidently not working)
- Fixed errors related to the lights texture on the Starbase Line
- Removed the wording related to a "working" and "working_looping" animation on the construction ship that does not exist, This should hopefully fix any issues related to the infamous 80% loading crash Mac and Linux users have been getting after 3.6

Update: 29 Nov, 2022 @ 9:34am

- Updated to Stellaris 3.6

Minor Fixes

- Fixed final explosion locator of the death animation sequences for corvettes and civilian ships
- Removed redundant NSC related weapon locator from the transport ship

Update: 17 Oct, 2022 @ 12:50pm

Some Hotfixes:

- Fixed incorrect weapon locator names on the Level 5 Starbase model
- Fixed the idle ambient sound for all ships that use the Titan ambient
- Fixed the white-long engine effect not using the correct colored particle (It was using the purple one previously)
- Removed redundant wording in the habitat loaders referring to animations that do not exist

Complete Cleanup:

- Ship death sequence setups have been cleaned up with the removal of effects that do not appear to do anything in-game, these include the "Keep Particle" command for effects and the "Ship Air Vent Particle" effect. Overall, this should make the death sequence setups much more clean looking and easier to customize in the future.

Update: 6 Oct, 2022 @ 8:41am

- Initial upload