Total War: WARHAMMER III

Total War: WARHAMMER III

True World - IE Start Position Changes (2025 Update)
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Update: 3 Jul @ 10:24pm

Update: 19 Apr @ 11:44am

Omens of Destruction Update:

-Moved Taurox to Khuresh to make room for CA moving Wurzag and to take advantage of the new space
-Moved Golgfag to Skrag's old starting position in Border Princes, as fitting his lore
-Moved Skrag's new camp to match his new starting position

Update: 27 May, 2024 @ 10:09am

-Moved Skarbran slightly to Daemon's Gate (helps his AI be more active by putting him on a collision course vs. Oxyotl and Lustria)
-Fixed Imrik's starting camera

Update: 25 May, 2024 @ 9:48am

Thrones of Decay update:
-Undid Imrik changes (he returns to the plain of Bones)
-Moved Epidemius to Dragon Isles
-Moved Baltazar to Mordheim
-Nerfed Clan Carrion and moved Mannfred to kickstart his expansion

Update: 19 Dec, 2023 @ 7:14pm

Update: 18 Oct, 2022 @ 2:53pm

2.2 Update! CA made my Kairos/Teclis changes official, so I took those out. I updated my Skrag and Alith Anar scripts to be compatible with CA's changes as well.

Update: 13 Oct, 2022 @ 2:20pm

Jungle climate is now suitable for Imrik to accommodate his new starting position

Update: 7 Oct, 2022 @ 10:34pm

Hotfix to prior patch -- Kevin was not starting near Mannfred properly

Update: 7 Oct, 2022 @ 2:40pm

Mixu compatibility update! Made the script commands more robust, so it should now work with even mods that add or remove factions!

Update: 6 Oct, 2022 @ 8:17pm

Small change to Daniel's AI enemy to help address an issue where in rare instances Daniel's AI would not capture his starting settlement and die in the first few turns