Barotrauma

Barotrauma

Minotaur
Showing 11-20 of 40 entries
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Update: 20 Oct, 2022 @ 5:45am

> Added Motion detectors, automatic trigger to Discharge Coils,
20s Cooldown for balance, prevent stunlocking players and power management.
Very effective against fast enemies that require timing.
Discharge coils can still be fired manually from command console.

Update: 20 Oct, 2022 @ 4:13am

> Connected engine room suit to power.
> Made remainaing suits toggleble.
> Added Railgin shell racks to magazine.

Update: 18 Oct, 2022 @ 5:17pm

> Ballast pumps will cut power after Purging.
> Master Pump control lever by junction box cuts power to all pumps.
> Unlocked all wiring. (dont forget to lock permissions in multiplayer)
> Medbay Powersaver sensor is now optional (lever on off)
> Medbay Door is Automatic
> Added condition readouts to reactor, air supply.
> Added Manual control lever for bottom airlock Hatch

> Flak now has toggleable Searchlight (HI-BEAM Lever by periscope) for illuminating wrecks and beacon stations.

Update: 18 Oct, 2022 @ 4:25am

> Moved Drone control to glowing Green screen in command area.
> Flagged gunnery and electrical areas to 'dont stay' so Bots will not stand round in front of the screens.
> Fixed Text nor showing for 'Perimeter Alert' in comand room
> Set battery charging to ON by default

Update: 17 Oct, 2022 @ 2:19pm

>Fixed some layering issues, emergency light on locker in engineering/
> Made bottom airlock ladder longer - now easy to climb
> unhidden some cosmetic items.

Update: 17 Oct, 2022 @ 12:04pm

> Toxin Cabinet is now Captain access only.
Can supply toxins to medic and hold them at gunpoint until it becomes an antidote. Also useful for keeping stuff you absolutely DO NOT want bots wasting on a papercut, like Deuszine.

> Fixed some minor layering depth issues in command room, e.g. silent running lever overlaid anyone sitting in the chair.

Update: 17 Oct, 2022 @ 11:47am

> Switched on new Autodocking system. Tested in campaign extensively, no thethering issues.

> Fixed bot waypoints for repairing bottom hatch and pump, may fall out of sub if it is moving, (acceptable).

>Added ablative armor to vulnerable areas of the submarine above command room and below front ballast.

Replaced upper airlock custom hatch for hatch with buttons for maximum convenience. Side doors will not shut if lever is not used,

> Updated Drone to latest version.

Update: 16 Oct, 2022 @ 5:28pm

> Auto Dock Circuit was not connected. Fixed.
Undocking disables this circuit and it will not re-engage until the ship exceeds 10m/s to prevent tethering.

> Fixed Campaign issue with docking [first time only.] when switching to a new ship.
Buying a new ship spawned it with the circuit on by default, causing automatic re-docking [first time only.]
Circuit now switched OFF by default to prevent this.

Update: 16 Oct, 2022 @ 4:45pm

> Squeezed an ammunition shelf into Gunnery compartment.
> Corrected layering of Front Bow light
> Workshop Power Lever starts ON by default to avoid confusion.

Update: 16 Oct, 2022 @ 4:16pm

>> Replaced top deck cabinet with 2 Crate shelves - more fitting of a transporter.
>> Fixed Bot Pathing unable to reach/fix floor in front ballast.
>> Doubled Deconstructor speed.