Barotrauma

Barotrauma

Minotaur
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Update: 5 Sep, 2024 @ 3:21am

> Flagged forward ballast to Stowage, will not get ballast flora anymore, only rear ballast.
> Increased Flak cannon rate of fire

Update: 14 Nov, 2023 @ 11:50pm

Updated for game v1.1.19.3

Update: 9 Apr, 2023 @ 5:03am

> Fixed some sprite layering issues introduced with latest patch
> Expanded medbay storage for neurotrauma sadists/masochists

Update: 15 Mar, 2023 @ 8:24am

Updated for V1.0
> Quality improvements,
> Wires cleaned,
> Sprites and layering fixed for V1.0
> Flak Cannon marked as indestructible, hopefully to stop explosions. =?
> Flak cannon jams now take only 4s to clear with crowbar.
> lighting adjustments.

Update: 8 Jan, 2023 @ 5:45am

> Lower command area flagged 'do not stay' - Bots will not hang out in lower command area or steal captains chair.
> Depth charge lever moved to more tactic position for captain.
>Partial Flooding issue (introduced with latest patch?) Hull section alignment check, pixel perfect but now raised to be level with platforms, 1% water level is the best i can do. :) sorry SIX,

Update: 27 Dec, 2022 @ 6:17pm

Cleaned exposed wires.
Fixed bottom airlock leaks pathing issue
Lowered Flak unjamming time to 5 seconds
Ligting adjustments - oxygen compartment

Update: 3 Dec, 2022 @ 10:56pm

> Bottom hatch now properly flagged as airlock (blue waypoint)

Update: 24 Oct, 2022 @ 7:35am

> MAde Water Detectors indestructible.
> Made all logic components. emergency lights and text displays Indestructible.
> Used memory components to lock flood control pumps at -100% target level, hopefully prevents a possible game glitch.

Update: 22 Oct, 2022 @ 8:48pm

Cleanup Pass.

> Tidied/hidden lots of wires
> Layering adjustments.

Update: 20 Oct, 2022 @ 10:40am

> Automatic trigger sensors for discharge coils can be turned on/off with the lever beside silent running mode - next to the captains console.