Source Filmmaker

Source Filmmaker

Advanced TF2 Characters | New Flexes
Showing 1-4 of 4 entries
Update: 28 Jan, 2023 @ 6:40pm

Fix:

  • Left and Right Adv_flexes for Engineer and basic flexes for Pyro. Also changed some flex order for them, so you need to swap Engineer's Adv_BrowOut flexes and Pyro's Cheek flexes too, if you already have some animation for them.
Changes:
  • Updated Pyro's Brow_In_V flexes, so it's a bit better now (In my opinion)
  • Pyro's Adv_Eye_Height and Adv_Eye_Wide now is on the right places!

If models was "broken" after update, right click the model go to 'Utilities' and click 'Reattach To Model'.

(If someone want get back models before latest update for some reason):

Previous Version [drive.google.com]
All Old Versions [drive.google.com]

Update: 14 Nov, 2022 @ 5:14pm

Fix:

  • Decay effect on flexes. (A "bug" that occurred when switching between shots)
  • 2 vertices (again) on soldier with jaw flexes.
  • Some low-quality textures on classes.
Changes:
  • Added "Movie" (SFM bodies) version models. ("adv_mov_" prefix)
  • Added some missed blue or red teams high-quality textures and some textures for zombie versions. (especially for "Movie" version)
  • Ugly Sniper was removed.

If models was "broken" after update, right click the model go to 'Utilities' and click 'Reattach To Model'.

(If someone want get back models before latest update for some reason):

Previous Version [drive.google.com]
All Old Versions [drive.google.com]

Update: 8 Oct, 2022 @ 4:34pm

Fix:

  • Fixed 2 (two) frozen vertices on Soldier's face for flex Jaw_H. Yes, that's all!
  • Wooden Engineer was removed.

Update: 8 Oct, 2022 @ 9:58am

First upload for SFM!