Garry's Mod

Garry's Mod

[DrGBase] Genshin Impact
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Update: 30 Nov, 2023 @ 12:40pm

Hotfix for Frost Operative, made a dumb typo that prevented her from doing anything

Update: 30 Nov, 2023 @ 11:09am

Update: 30 Nov, 2023 @ 10:58am

many changes

Update: 20 Jan, 2023 @ 1:12pm

changelog
-Cleaned up code across the entire pack (Replaced while loops with repeat until)
-Cleaned up unused assets (Sounds, models, textures)
-Adjusted Abyss Herald combo logic
-Overhauled Abyss Herald SFX
-Overhauled Abyss Lector SFX
-Fixed bug that stopped Childe 2/3 from being able to use 180 attacks in possession
-Fixed Childe 2 being overly verbose
-Added warp to Childe 2's possession (W+CTRL)
-Fixed Childe 3 being unable to use Dark Leap outside of possession
-Adjusted RNG for Childe 2's Dark Leap
-Overhauled Childe 1/2/3 SFX
-Fixed issue with Mitachurl being able to use axe attacks without a weapon in possession
-Overhauled Serpent Knight SFX
-Fixed issue where Windcutter could not combo from one attack to another
-Overhauled Eye of the Storm SFX
-Fixed Eye of the Storm possession
-Overhauled Eremite SFX
-Remapped Sword-Dancer's dodge to CTRL
-Added Feint attack to Sword-Dancer, Right Click
-Overhauled Ruin Hunter SFX
-Removed "jet engine" particle effects on Ruin Hunter
-Overhauled Fatui Skirmisher SFX
-Added warp to Anemoboxer (CTRL)
-Removed "combo" from Pyroslinger
-Fixed issue where the Pyroslinger in possession could holster their weapon while it was powered up, and have a floating flame particle following them around until the effect wore off.
-Overhauled Mirror Maiden SFX
-Fixed Mirror Maiden being unable to melee attack in possession (R while polarized)

Update: 17 Nov, 2022 @ 4:13pm

Reworked basic stagger mechanics so the NPCs are more resistant to stunlocking via bullets (I.E when facing a large group of combine enemies)

Update: 13 Nov, 2022 @ 5:47pm

Fixed issue with Eremite: Sunfrost that could result in his boomerang being stuck to his hand and him being unable to attack.

Reduced yellow HP bar drain cooldown from 1.5 to 0.5, to be more in line with Genshin

Update: 13 Nov, 2022 @ 1:42pm

Changed Ruin Guard Possession bindings:
Left clicking while not moving now performs the whirl attack, which can be chained infinitely.
Holding SHIFT now performs the charge attack, seemed fitting to me as the ruin guard can't run, only charge.

Fixed issues with Childe, where some of his AI will interfere with possession when taking damage.

Update: 12 Nov, 2022 @ 2:40am

fml i left a line of debug code in the stonechanter's file that prevented him from attacking

Update: 11 Nov, 2022 @ 6:20pm

Added much needed IFrames to Childe's intro animations, for all 3 phases.
Reworked how staggering works, allowing for less janky combat and potentially stunlocking
Added 5 new Eremites because I somehow missed all 5 of them when first extracting files
Fixed more bugs that needed fixing

Update: 10 Nov, 2022 @ 2:43pm

Fixed issue with some Skirmishers, the Eremites, and the Ronin/Kairagi where they may erroneously play attack animations before even equipping their weapon, if spawned while already in melee range of an enemy.