Total War: WARHAMMER III

Total War: WARHAMMER III

Bordeleaux Landing
Showing 1-6 of 6 entries
Update: 13 Mar, 2023 @ 10:04pm

Update: 21 Jan, 2023 @ 11:13am

Update: 26 Dec, 2022 @ 6:45pm

Update: 18 Oct, 2022 @ 11:38am

Update 1.2
Scrubs made smaller cause beaches don't have good enough soil to support the size

White line made to be 90 units from closest spawn point. (I still want full backfield surrounds to be viable and escorting routing units to be rewarded, otherwise size will still keep unsummoning a thing)

Middle Normal and Vanguard points have been moved 60x and 30y closer to the center.
For 30 speed units, this is reduces the time to center point by 15-20sec (Depending on your angle) . Home point ~15 sec and Far point ~10-15 sec (Strider dependent)
Time to point from summon for a 30 speed unit from the center spawn is now slightly under 2 minutes. About a 15% decrease in time. Hopefully making the game a bit more action packed.

Willing to adjust the spawns even more, but I would rather go with smaller changes than massive ones. Player feedback always appreciated

Update: 15 Oct, 2022 @ 10:56am

Update 1.1 Fixed floating boats
Made tower slightly smaller and closer to center of point
Removed some rocks and used them to build a different house near the Lady's shine. Now with less floating fences

Gameplay change- Both caps moved 45 units on the z axis closer to the center and 30 units on the x axis closer to the center.
This allows for a line of 4 to 5 inf to stretch and protect both caps and allows for archers on the corner of one to shoot the corner of the other. The caps gained a relative distance decrease in favor of the attacker.
The hope for these changes is to allow all three points to be a bit more dynamic than the prior build. Keeping the flanking strategies possible but opening up more inf plays

Update: 9 Oct, 2022 @ 10:20am