Kenshi
The Fungoid Expanded!
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Update: 13 Oct, 2024 @ 9:37am

Reduced the frequency of fungoid weapon and weapon blueprint spawns in vendors

Update: 9 Nov, 2023 @ 12:15pm

Removed some event triggers from player fungoid dialogue, which hopefully will make them less aggressive.

Update: 9 Nov, 2023 @ 12:10am

It's been awhile, huh?
I fixed a bug with the fungoid recruit dialogue.
Also nerfed Shroomy who was unusually powerful. Probably an accidental carry over from a different character.

Update: 4 Jun, 2023 @ 8:42pm

Removed thief dialogue from Miko too.

Update: 3 Jun, 2023 @ 9:00pm

Removed thief dialogue from player

Update: 6 Apr, 2023 @ 12:27pm

New ways to recover relations with the fungoids of the Fungoids faction. Earn a small amount of relation when you heal them while they're conscious and earn a lot of relations when they see you carrying their enemies' various leaders.

Update: 16 Jan, 2023 @ 2:02am

Added limits to several party banter dialogue so they don't repeat themselves as much.

Update: 15 Jan, 2023 @ 1:45am

Shroomy will now say something when he sees the player squad, so that he's a little easier to find.

Renamed Kiko to Riko, as I feel that has a better western feel to it.

Riko now spawns as a housemate in the Nomad shop, to keep his dialogue from being overriden by mods.

Update: 22 Oct, 2022 @ 5:30pm

Added a timeout to the fungoid thief dialogue.

Update: 17 Oct, 2022 @ 1:15pm

Minor dialogue and description updates and numerous fixes.