Crusader Kings III

Crusader Kings III

obfusCKate - Hidden Information
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Update: 9 Jun, 2023 @ 6:04pm

Updated for 1.9.1

Update: 28 Jan, 2023 @ 6:30pm

Update: 27 Jan, 2023 @ 7:53am

Update: 26 Jan, 2023 @ 3:50pm

- After making a new close relation (friend,lover,best friend or soulmate), the player will have some information about their close relation's relations (spouse, family, close relations)

Update: 26 Jan, 2023 @ 9:45am

- added ranges of skills to tooltips

Update: 21 Jan, 2023 @ 10:03am

  • Added a Spy Scheme.

  • Added a "Request Military Information" interaction

  • Added a "Send Emissary Interaction"
  • Added a "Ask for information Interaction"
  • Previous added schemes now work both ways, so, when you are the target of, for example, a befriend or seduce scheme, you will get to know that person.
  • Added events regarding the spy scheme and the mentioned interactions

Update: 21 Dec, 2022 @ 10:07am

- fixed issue with children not getting traits

Update: 17 Dec, 2022 @ 5:22pm

- Player can make new acquaintances (get to know characters) through events (feasts) and personal Schemes

-Personal Schemes have been reworked to be more "realistic". Sway, befriend, seduce and romance now have some restrictions (i.e.: you can't seduce a character that doesn't know you exist) and several (a lot) factors contribute to success. Estimated time to complete is dependant of distance to target. Some of the factors affecting success are explained on the tooltip when hovering on the scheme interaction (i.e.: A character will not forget your past hostilities with them). For those who do not want the new schemes, although I suggest you try them, just go to "workshop\content\1158310\2874007571\common\" and delete the folders "schemes" and "character_interactions". The other features of the mod will work as intended

-Characters with high level of fame will be...famous so the player will know their fame traits and personality description

-Relations are not forgotten. In previous version, for example, when a courtier left the court their stats and traits would be hidden again. Now they remain visible because the player knows the character

-Chances of event outcomes have been hidden. Instead of "30% chance of" it's now "May happen"

- Guests are now treated as fully known characters

-Diplomatic range for the "restricted" rule in game rules has been reduced. I suggest you activate the rule before starting a new game

-Fixed bugs and hid information acording to feedback in comments. Thanks to all that pointed them!

-Hope I didn't forget anything.

Update: 31 Oct, 2022 @ 9:14am

- Filters for searching characters are back but sorting by value is not possible.
- Variable modifiers for opinions and acceptance of interactions will now show a color coded string "negative effect" or "positive effect" instead of not showing anything (some values will still not be shown, for example, if a character who rejects your proposal because of certain skill, it will not show any value, of course)
-Most fixed values are shown because there would be no point in hiding them since they are...fixed.

Update: 29 Oct, 2022 @ 6:52pm

- added a message informing a player when he makes a new acquaintance through sway
(see mod description for more details)