Crusader Kings III

Crusader Kings III

obfusCKate - Hidden Information
Showing 61-69 of 69 entries
< 1  2  3  4  5  6  >
Update: 29 Oct, 2022 @ 6:44pm

Update: 29 Oct, 2022 @ 7:24am

-fixed issue where text wouldn't align in intrigue window
- reviewed and cleaned code for better compatibility

Update: 26 Oct, 2022 @ 3:47pm

(See description of mods for full details)

- Values for opinions, schemes and interactions are hidden and are now shown with descritive words.

- Values of most variable modifiers (opinion and interaction) are hidden

- "Sway" scheme now allows the player to "get to know" a character

Update: 17 Oct, 2022 @ 10:44am

Fixed reported bugs:

- kids education can now be chosen
- ability won't change when appointing councillor
- Realm and COA tooltips won't show military info (although I have not seen it, it can appear in other instances because of the way that the games handles information)
- iheritable traits won't be shown when choosing a marriage

Changes:
-Fellow Vassals will count as known characters (ex: it's expected that if the player is a councillor, he interacts personaly with other councillors or fellow vassals)
-Guests are handled like a mix. Their personality traits will be known (because, of course, he is living in YOUR court) but their ability ratings will be shown as "?" untill you recruit them (unless they have proven experience in a field and, in that case it will be show as "++")
- Other minor changes

Update: 14 Oct, 2022 @ 5:49am

- added tags to the code in the files " #changed by obfusCKate" so that it's easier to track changes

Update: 13 Oct, 2022 @ 7:10pm

Update: 12 Oct, 2022 @ 4:58am

- Characters of which the player knows a secret or has a hook will have their skill ratings, gold and sexuality shown.

Update: 11 Oct, 2022 @ 4:04pm

- Characters of which the player knows a secret or has a hook will have their skill ratings shown.

Update: 11 Oct, 2022 @ 8:19am