Garry's Mod

Garry's Mod

(OBSOLETE!!!) nZR: Der Riese config
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Update: 25 Oct, 2022 @ 10:46pm

Another small universal update, but one I have been wanting to do for quite some time. This time it's a more pleasant PAP firing sound I found in the gamemode files. It is apparently a mix of the original WAW one and the BO3 one. I hope you enjoy.

Update: 25 Oct, 2022 @ 9:25pm

Universal update: Apparently someone on the nZombies Rezzurrection Discord server had a fix for the problems the BO3 Thunder Gun was having which prevented it from being implemented in my configs. Now it has taken the place of the BO1 one as it is superior. Thanks person from the nZR discord who shall remain anonymous unless you wish to be named :)

Remember to download the Thunder Gun's dependency from the newly-updated collection.

Update: 23 Oct, 2022 @ 12:26am

Not a hefty nor urgent update. Just changed the box's closing sound back to the original one. While the other one may be louder and more noticeable, the original is more fitting.

Update: 19 Oct, 2022 @ 3:03am

-Removed special Dog Round music because dog rounds tend to be much shorter than it.

Update: 19 Oct, 2022 @ 2:57am

Another universal update.
-I decided the HUD is pretty much always the same amount of intrusive no matter what settings you use, so now the HUD should match what map you're playing on. You will have a BO2-esque HUD for Reichstag, Kakariko Village and Nuketown. You will have a BO1-esque HUD for Kino der Toten. And you will have a WAW-esque HUD for Nacht der Untoten, Verrückt, and Der Riese
-Updated Kakariko's navmesh and playable boundaries so if you have that map, go install the new navmesh. You are no longer able to go in certain areas because zombie AI messes up there. These areas are on top of fences, the front gravestone in the graveyard, and in front of Dampe's house. Also some hills outside the graveyard.

Update: 18 Oct, 2022 @ 7:38pm

Big update for all configs.
-Round start music for all canon maps comprised of their loading screen music followed by the classic round start music, inspired by the Nuketown round start music created by the nZombies team used in my Nuketown config.
-Dog round start music for Kakariko Village and Der Riese using prototype dog round music presumably from Shi no Numa and Der Riese respectively, followed by the final dog round start music.
-BO2 weapons for Nuketown, Kakariko Village and Reichstag since Richtofen is present as an announcer, and it means more weapon variety if I do that. Although all weapons appear in the box universally, the starting arsenals and wall weapons should have a bit of variety, I'd say.
-Mule Kick should now be implemented on all maps, and absent from Der Wunderfizz entirely. Check the canon spots for most canon maps.
-Removed Herobrine

Update: 16 Oct, 2022 @ 1:01am

Config loader support.

Update: 15 Oct, 2022 @ 11:47am

The Mystery Box and Pack-a-Punch now use their original designs because:
-The Mystery Box tends to clip with itself when using the COD WWII design during a Fire Sale, and has a bad tendency of clipping with walls when opened.
-The COD WWII Pack-a-Punch machine functions backwards for some reason and pushes out your pap'd weapons much further than the original machine.
-The COD WWII PAP machine is not consistent with its depiction in Wall Power Whiskey Sour's imagery.

Update: 15 Oct, 2022 @ 1:44am

-Added Claymore wallbuy

Update: 14 Oct, 2022 @ 11:17pm

Added back the Winter's Howl and all 4 of the elemental staves from Origins, and replaced the Thunder Gun with the previous iteration since the BO3 one has severe issues.