Total War: ROME REMASTERED

Total War: ROME REMASTERED

Imperator Map for Vanilla [1.39]
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Update: 4 Aug, 2023 @ 12:08pm

UPDATE 1.39:

- FIXED THE END TURN CRASH. map_regions.tga edit by Vartan to separate sea into multiple regions, fixing the CA_RAND_MAX error for sea regions. The only thing that is needed to incorporate this fix in your mod if you are using my map, is to copy the map_regions.tga over to your mod & regenerate map.rwm. If you made edits to regions, then you just need to copy the sea portions over and merge them into your map regions. Basically, make sure no single color on map regions exceeds 32767 pixels.
- Fixed slave resource coordinate for Kasia, was previously doubled w/ Issedon.
- Fixed slave resource coordinate for Byzantium, was previously doubled w/ Bylazora.
- Added missing slave resource for WILDERNESS region.
- Added edited settlemnt & port 'bases' textures, so that the white underlay doesn't poke out around the edges of those things on the strat map. Find them in 'data\terrain\aerial_map\bases'.
- Regenerated the map mesh, added a step to use the "combine" function in IWTE; the 2k albedos, albedos_winter & materials textures get stitched together into 4k textures, meaning there are fewer texture files total in the terrain folder (405 instad of 1566). This should help with mods that add tons of factions - where too many textures overall causes things like, disappearing campaign map frame, trade ships & merchant wagons on the map. Also, regenerating the map with a newer version of IWTE fixes the ugly sawtooth triangles on some mountain ridges.

If you're already using this map in your mod, just replace your 'data\terrain\campaign\kirsi_imperator_map_278' folder with the updated one.

Update: 9 Apr, 2023 @ 12:05pm

UPDATE 1.38:

- Big map texture update, new mountain textures so mountains aren't all brown and farmland in particular should be a bit more vibrant looking rather than washed out.
- Adjusted map climate around the north side of the Black Sea so there will be snow. (map.rwm needed to be regenerated to facilitate the climate changes, if you need the previous map.rwm for whatever reason, it's been moved to the 'old' folder in \data\world\maps\campaign\kirsi_imperator_map_278)
- Fixed issue with descr_strat.txt so trade resources wont disappear when you toggle merchants off in campaign settings.
- Adjusted various enhanced tweaks settings. If you prefered the old look, the old tweak files are in \data\#old_enhanced_tweaks.
- Changed the sea depths generation settings for the map, so shallow sea doesn't drop off as sharply into deep water.
- Fixed a bunch of river mouths that were extending too far past the coastline.

Update: 25 Feb, 2023 @ 5:52pm

UPDATE 1.37 (Save game compatible):

- Removed the white circle under watchtowers
- Fixed the texture underlay for campaign map forts to match the area of the fort
- 3rd sand dune texture variant for desert climate
- New farmland textures for the Indus valley
- New hill textures for Mediterranean, Semi Arid & Steppe climates
- New enhanced_tweak, changed campaign sea appearance to a deeper color, this also helps rivers & inland lakes appear blue rather than colorless. If you don't like it, you can just delete the #Kirsi_Campaign_Sea_V2.json in \data\enhanced_tweaks and the game will go back to using the old sea version.
- New enhanced_tweak, reduced size of campaign map dense forest trees
- Fixed a bunch of river mouths where the river trench extended out into the seabed part of the mesh

Update: 10 Feb, 2023 @ 1:58pm

UPDATE 1.36 (Save game compatible):

- Updated map mesh with some new textures here and there & rebalanced colors of other textures, you'll notice a lot of new farm textures & better blending between forest/swamp and other textures.
- Changed region name for Sulci to Malibodes
- Changed settlement name for Isfijab to Sairima
- Changed settlement name for Tashkurghan to Turris Lapida
- Changed settlement name for Yarkand to Soita
- Changed settlement name for Khotan to Chaurana
- Changed settlement name for Niya to Orosana
- Changed settlement name for Karadong to Abragana
- Changed settlement name for Qarqan to Otterocora
- Changed settlement name for Kumo to Aspacara
- Changed settlement name for Kucha to Drosache
- Changed settlement name for Karasahr to Arsi
- Changed settlement name for Miran to Solana
- Changed settlement name for Kroran to Thogara
- Changed settlement name for Yarkhoto to Throana
- Changed settlement name for Dunhuang to Daxata

Update: 30 Dec, 2022 @ 11:17am

UPDATE 1.35 (save game compatible):

- Fixed problem with map_ground_types.tga that was making Felsina's port land locked.
- Changed region name for Trapezus to Paryadria
- Changed region name for Cotyora to Mossynoecia
- Changed region name for Mytilene to Lesbos
- Changed region name for Sinope to Assyria Pontica
- Changed region name for Aspadana to Paraetacene
- Changed region name for Eburacum to Parisia Britannia
- Changed region name for Sala to Salensis
- Changed region name for Altava to Canaria
- Changed region name for Dumna to Dumna Insula
- Changed region name for Naissus to Timachia
- Changed region name for Ancona to Flaminia
- Changed region name for Asculum to Picenum

Update: 16 Dec, 2022 @ 12:03am

UPDATE 1.34 (save game compatible):

- Added trade resource Elephants to Arsinoe
- Changed settlement name Adana to Antiochia Sarus
- Changed settlement name Macomades to Euphranta
- Changed settlement name of Bucephala to Nicaea Hydaspes, as Bucephala would be on the other side of the river
- Magampura & Dighavapi's region names changed to Ruhunurata
- Yalpanapattinam & Anuradhapura's region names changed to Rajarata
- Panduwasnuwara's region name changed to Malayarata

Update: 2 Dec, 2022 @ 8:06pm

Hotfix:

- Replaced bad map.rwm file that was causing crash on campaign select

Update: 2 Dec, 2022 @ 10:45am

UPDATE 1.33:

- Added 4 turns per year script. It is disabled by default, but you can enable it in descr_strat.txt at the very bottom of the file.
- Adjusted Volubulis region border
- Changed settlement name Kryptos Limen to Amithoscuta
- Changed settlement name Scythian Metropolis to Amadoca
- Changed settlement name Mirobriga to Mirobriga Vettonia, to differentiate from other Mirobriga
- Changed region name Mysia for Pergamum to Kaikia, as Adramyttium on the big map will be Mysia
- Adjusted river crossing location east of Uspe & added river crossing between Seraca & Abunis
- Adjusted river crossing location by Khavrana
- Changed slave map color to slightly lighter gray instead of black, so you can see the icons on strat map banners

Update: 26 Nov, 2022 @ 10:18pm

UPDATE 1.32:

- New minimap & strat overview maps implemented
- Further region name changes by PLVSIV

Update: 18 Nov, 2022 @ 9:51pm

UPDATE 1.31:

- Changed starting ownership; Philadelphia, Ptolemais Theron & Arsinoe all given to Egypt
- Moved Vaishali settlement 1 pixel to the left & adjusted river to fit
- Adjusted 2 pixels on the river west of Vaishali to make space
- Added river crossing north of Mariba
- Adjusted region borders in Arabia, around Sanaa, Mariba, Sapphar, Muza, Adane & Tamna
- Added ports for Sanaa & Tamna
- Adjusted region borders of Garama & Buata in Libya
- Adjusted location of river crossing south of Khabala/Bagavan
- Adjusted region borders for Bagavan, Khabala, Arsarata, Teleda, Harmozica & Tsunda in the Caucasus
- Adjusted coordinates for trade resources for Mtskheta & Teleda to match new borders