Unturned

Unturned

Zombie World: Remastered
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Update: 10 Feb @ 5:00pm

Changelog 10/2/25

- Nuketown has been retouched a bit, and added a new spawntable to it.

- Fixed one of the gas stations having the naviation messed up (thanks NightSkye!)

- Fixed coalition checkpoint navigation not working.

Update: 29 Jan @ 5:03pm

Quick hotfix for some issues listed below

- Floating objects at hudson

- Notes having issues and colliding with older reused notes.

Update: 29 Jan @ 4:52pm

Changelog 29/1/25

- Fixed trees overlapping the roads (again)

- Fixed navigation overlap in Pinewood and the nearby airport (thanks NightSkye!)

- Fixed some underground areas that were missing their respective nodes to be accessed.

- Changed the bar at the new island to have actual alcohol,wine,etc

Update: 27 Jan @ 8:29pm

Changelog 28/1/25

not really much of a changelog this time,just a bit of fixes that i noticed on the map while playtesting.

- fixed some phasing objects in the map

- removed a empty building near hudson

- removed HiddenBunker name (whoops)

- Removed (REDACTED) and ? from map location names, now they remain unnamed

- Fixed some trees being on the road for some reason

- Changed ghillie zombies back to greenish forest (they were using peaks ghillie before this change)

- retouched the tunnel entrance near russian ops base for a more comfortable entrance

- Changed pizzerias to be able to drop more farming mod pizzas, and obviously normal pizzas too.

- Added apples to one of the farms under the tree area.

- Changed zombie rates at military zones and cities (average 60 > average 90)

- Nerfed Hollowcharge

- Fixed Reefer not being able to be refilled with civilian ammunition.

- Fishing spots now can have raw fishes in them

i am aware of a bug with one npc at Epica's that when you ask him "where did you say it was again?" when having the mission, the mission is dismissed, i will be fixing that when i have the time.

Update: 19 Jan @ 11:02pm

Changelog 20/1/25
- Added a whole new island (again lol)

- Revamped many old locations
This includes:
PDVSA Gas
St. Henry Farm
Hudson
American Stablishment
Canada PMC Base
Benwater Bridge
Alcatraz Prison
And more!

- Adjusted terrain in most areas

- Added birch trees into the main part of the map (finnally)

- Added many new spawning spots into the map (now mostly on beaches.)

- Added new colors to many structures and buildings

- Improvements on many already known locations, mainly reworks on already known areas and new zones, like Charlestown for example.

- Replaced old bandit bunker with a new, reformed bunker with generator-only access. (there is a generator inside, you just need fuel for it)

- Changed the old biome to the original, now using Washington and PEI biome again, along with some russia leaves along the way in some areas.

- Renamed Palo Negro back to Emerald City.

- Added lore-related notes around the map.

- Canada PMC Reworked for the second time (first time wasn't enough)

- American Stablishment remade, just a bit. Added a bit more detail aswell.

- Nerfed military zombies (Average 420HP->Average 140HP)

- Reduced Experience gain from megas, and normal zombies

- Removed Verdun Airbase (temporary military base, i was bored dont judge me)

- Added new locations, such as East Inc. Port, Madrazo Mansion, etc.

More changes coming soon later on, i was busy irl and that's why this update took too long, along with all the changes i made, be patient.

Update: 13 Aug, 2024 @ 5:14pm

Old changes:

- Added a whole new island to explore.

- Snowy island now has dense fog for more immersion.

- Converted the map from Large to Insane (yes, i am not kidding.)

- Fixed spawntables (MOD COMPATIBILITY!!!)

- Every car wreck has wheels instead of being pure chassis

- Added several hidden event locations (tents,cars,helis,etc)

- Added a few more locations to the map

- Added a tunnel passing through the mountain

- Changed several location names to be more realistic

- Revamped every single location, but remaining as the original map.

- Added several unique weapons spawning on hidden areas.

- Silver Lake high mountains now have connected bridges (some of them)

- Added several more bunkers to explore and some of them being claimable

- Emerald City is now bigger

- Changed grass color, some map parts, and added detail to mountains (metal nodes too :>)

- Added several mountains and hills to the map at plain areas

- Optimized map, only 1 water node (for fps dropping problems)

- And much more!

Changelog 27/5/24

- Revamped Alcatraz Prison.

- Minor changes to Macon.

- Fixed naked zombies on the coalition military ship.

- Fixed Scorpion-7 Bunker being unaccesible (Keycard wasn't set in the map lmao)

- Minor bug fixes (floating trees, holes, etc.)

Changelog 29/5/24

- Changes to flat terrain areas in the map (this will continue in the future.)

- Fixed many bugs and floating objects in many places.

- Nerfed yeti's spawn (way too common.)

- Changed Oil rig to be a deadzone (gasmask only.)

- Revamped Oil rig (a little.)

- Added more houses to Caracas, plus some minor changes.

- a lot of changes to flat terrain areas.

- Revamped the (REDACTED) zone.

- Recoded the carepackage nodes on the map, now you will be able to get more juicy loot depending on your luck ehh?

- Fixed a bug with a navigation node

- Added new loading screens

- Big changes to terrain

- Added a lot of decoration to the shores

- New beaches all around the map (not finished)

- Fixed black keycard spawning a different key.

- Changed the farm crops, now looking clean and fresh(not finished).

- Added boulders to the beaches for more immersion, along with palm trees.

- Changed the sand asset all around the map, beaches and sand terrain in general should be a lot better now.

- A lot of visible changes to flat terrain areas

- Removed some unnecessary airdrop nodes

- Added more details to mines and caves

- Slightly changed the (REDACTED.) zone.

- Added a few more islands (this will possibly continue in the future.)

Changelog 5/6/24

- Remade a bridge onto the new island (this will continue in the future aswell)

- Made a new road for the bridge.

- Fixed Libery City having bushes inside of building zones

- Minor changes to terrain materials

- Changed another farm

Changelog 1/7/24

- Remade a bunch of locations

- Remade the canyon

- Added a lot of new locations

- ZWR Bundle now adds stuff into the map. (might wanna go check it out)

- Added Tamama's Automobiles spawns (my fav mod, don't judge.)

- Remade the cave system in the map.

- Added a new biome

- Added new several tropical islands for your stranded needs.

- Added new sunken ships and submarines for more immersion on the big ocean.

- Too many changes to terrain to describe specifically.

- Removed trailer park

- Added a new military base into the new island (you might know which one it is.)

- Added a International Pool

- Added several non-meta lootable places.

Changelog 29/7/24

- Retouched 3 minor cities (in this case talking about Rosewood, Ashland and Burywood.

- Reworked some terrain areas

- Big terrain fixes

- Added a new location, Fahris Lighthouse

- Retouched the airport near Ashland

- Retouched Taylor Beach

- Minor fixes

- Changed some terrain materials to look more realistic and fresh.

Changelog 8/8/24

- Reimagined the bunker near Macon

- Slight map fixes

- Fixed train being on the wrong road

Epica's Store rework coming soon

Changelog 13/8/24

- Added new NPCs with working quests and rewards

- Retouched Epica's store, now called Unyielding Safehome

- Retouched american military stablishment (a bit)

Update: 9 Aug, 2024 @ 4:54pm

Update: 7 Aug, 2024 @ 9:47pm

Update: 5 Aug, 2024 @ 7:54am

Update: 4 Aug, 2024 @ 8:54pm