DayZ
RaG_BaseItems
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Update: 17 Jan, 2023 @ 10:39pm

fixed: Sewing Case item size was way too big
fixed: You can now attach/detach items to the Sewing Case while holding in hands
fixed: You can now open the Sewing Case while holding in Hands as well
fixed: Beer Barrel sometimes didn't sync properly when brewing was started
fixed: Water level of the Waterbarrel didn't sync when initialised after a Server restart
changed: You can now take the Beer Barrel in hands to fill it
changed: Lantern lights don't cast shadows anymore (caused too much fps drops on weaker hardware)

Update: 11 Jan, 2023 @ 1:24pm

fixed: Coffee Jar did not spawn

Update: 2 Jan, 2023 @ 7:13am

Added a Ifdef to the Liquid Framework.
This means that the Liquid Framework is no longer required as it was meant in the first place.
Be aware that you will still need it in order to use Honey, Honeywine, Coffee and Espresso liquids.
This will only fix the error of the Baseitems needing the Liquid Framework.

Update: 2 Jan, 2023 @ 3:47am

__**RaG Baseitems update**__

**added:** `Coffee Machine and its Kit`
**added:** `Coffee Grinder and its Kit`
**added:** `Coffee Bar (Hutch) and its Kit`
**added:** `Portafilter`
**added:** `Packed Coffee Beans`
**added:** `Coffee Cups`
**added:** `Coffee Mugs ( 13 Variants included + re-texturable! )`
**added:** `Coffee Jar for Ground Coffee`
**added:** `Coffee Thermos`


The Coffee Machine, Grinder and Hutch are getting placed by a Kit.
After you placed the Coffee Machine, you can take it in Hands and connect it to any Power Source like the Solar Panel or the Power Generator.
You also need to fill the Coffee Machine with Water (2 Liter Capacity)
Fill the Grinder with Beans and start grinding them. After that, the drawer opens and you can transfer the Ground Coffee to the Coffee Jar to store it.
Take the Portafilter and "combine" it with the Coffee Jar to Fill it.
You will see that there is actual coffee added to the Portafilter.
Attach the Portafilter either to the "Coffee" or "Espresso" Holder and place any Mug under it and start the Brewing process. Congrats! You got either Coffee or Espresso depending on where you attached it!
Coffee Mugs will lose their Liquid when thrown.
Coffee Cups can be refilled roughly 3-4 times until they are ruined. You can craft them using a plastic sheet + a paper.
All portable items can be repaired using a Epoxy Putty but the Portafilter needs a Whetstone!

**!!IMPORTANT FOR SERVER OWNERS!!**

**Use the new released RaG Liquid Framework in order to use actual Coffee/Espresso Liquids and their effects!**

Update: 21 Dec, 2022 @ 10:37pm

added: Sewing Machine and its Kit.

The Sewing Machine can be placed by its Kit.
You need a Thread and a Needle for it to function.
If something can be repaired using a vanilla Leather Sewing Kit or normal Sewing Kit, then it can also be repaired on the Sewing Machine - Modded or Vanilla Items.
After each successful repair, it will decrease the amount of the attached Thread and also damage the attached needle over time and of course the Sewing Machine itself.
Once the Sewing Machine is in a Damaged or Badly damaged state, you need to Oil it. The Oil is included as well in the Mod.
On top of that, you can collect and organise all your needed Items for the Sewing Machine in the Sewing Case as shown in the Video.
https://www.youtube.com/watch?v=RXspC1oLqr8 <--- Showcase Video!

!! IMPORTANT FOR SERVER OWNERS !!

Don't forget to include the newly provided cfgrandompresets + cfgspawnabletypes so the needles have a random chance to spawn attached to the sewing cushion.
It is made this way, because nobody would find a needle other than in a Haystack maybe...


added: Sewing items needed for the Sewing Machine: Thread, Needle, Oil Bottle, Cushion, Sewing Case
added: Mannequin and its Kit - You can attach a complete Set of Clothing items to it. "Closing" and "Opening" will Hide/Unhide the attached clothes. thanks to @Wilks Checkov for donating the Model!
added: Hiddenselection for the Vintage TV screen. You can now retexture the default "no signal" screen.
tweaked: Optimised more Models and added more LOD's to several Models.
tweaked: Texture/Rvmat for the red Toolbench

Update: 9 Dec, 2022 @ 3:44pm

added: RaG Vinyl Vol.4 (green logo)
fixed: Solarpanel lost power delivery over time
fixed: Solarpanel lost power delivery after initialisation
fixed: Grammophone now has a true Autoplay function! As soon as a Track ends, it will play the next one. It picks a random one each time, so sometimes it could pick the same again. This is not a bug - it's a feature ^^

Update: 30 Nov, 2022 @ 5:24pm

fixed(hopefully): Solar Panel didn't transfer power under certain circumstances
fixed: Plants didn't spawn after crafting on the Workbench

Update: 30 Nov, 2022 @ 2:23am

added: Ammo Cleaner - Needs to be plugged into a Power Generator or the Solar Panel in order to function. "Cleans" any kind of Bullets (also modded ones) instantly to Pristine state. It needs an Alcoholic Tincture as an attachment and reduces its quantity by 10% after each use. Ruined Bullets cannot be cleaned. It also won't clean if the attached Alcoholic Tincture is ruined or doesn't have at least 10% of its quantity. Can be crafted on the Workbench (needs 40 Metal Sheets + 40 Plastic Sheets)
fixed: Some items didn't synchronise with the Territory Flag within its radius, therefore didn't showed a flag symbol.
fixed: The Plant Rack couldn't be opened/closed

Update: 28 Nov, 2022 @ 3:31am

added: Solar Panel - Once placed by it's Kit, you can plug in up to 4 devices such as Spotlights, Cable Reels etc. The Solar Panel is able to power plugged in devices at Day Time. Once it's dark, devices turn off. Additionally, you can attach a Truck Battery to it and it will charge it as well. If it's Night, plugged in devices will use the Battery as it's power source instead. Big thanks to MDC for his scripting help
added: 2 different Planter Boxes - Once placed by their Kit's, you can grow up to 3 Plants.
added: Watering Can - Can be crafted on the Workbench. Needs 60 Small Metal Sheets.
added: Plant Rack - Once placed by it's Kit, you can attach all 6 Decorative Plants (Craftable on the Workbench)
fixed: Weapon Slot Icons
fixed: Fishing Rod Rack Category named Weapons instead of Fishing Rods.

Update: 19 Nov, 2022 @ 3:18pm

fixed: Code lock compatibility from today's Code lock update. You can detach Code locks again now.