Don't Starve Together

Don't Starve Together

Ancient Dreams - ACT II - Arsenal and Geology update!
Showing 51-60 of 70 entries
< 1  2  3  4  5  6  7 >
Update: 5 Sep, 2023 @ 4:08am

1.7.6 hotfix
- Ancient Bone Freezee now have 9 slots, and a custom ui
- Fix a bug that earthquake doesn't hurt Wonder
- Red eye now doesn't consume hunger when the endurance is full in default difficulty
- Skull of Reckoning now has a better view
- Fix a bug that Flute-o-Scope doesn't show its anim when played

Update: 3 Sep, 2023 @ 6:27am

1.7.5 hotfix
- Fixed a bug that blue eye can't protect player after freezing.
- Fixed a bug that dragon's eye still light up when equipping ribs and get endurance under 4
- Statue/Helm of Resentment can be pick like other masks when Wonder's endurance is under threshold.
- Gempack now cannot be opened by other characters
- Items that can go into gempack will go into gempack first.

Update: 3 Sep, 2023 @ 1:51am

1.7.4 hotfix
- Fixed a bug that if crank is in backpack it doesn't consume usage.
- Dragon's eye now related to why_endurance.headgear_equippable, so it's really accurate in all situation!
- Fixed using debug key healing endurance doesn't show the change in caveless world.
- Config page now auto match player's language. If language of DST is Chinese it would be Chinese, otherwise it would be English.

Update: 2 Sep, 2023 @ 12:19am

1.7.3
- Changed implementation of blue eye's electric attack, now it correctly shows electric sparks when attacking
- Perfection eye now immune to freezing too.
- Blue eye now drains wetness to restore endurance. 20 wetness for 1 BASE endurance per 90 seconds in ancient mask, 20 wetness for 1 endurance per 45 seconds in moonrock mask. Similar to red eye mechanism.
- Blue eye makes player lightning immune.

Update: 1 Sep, 2023 @ 5:44am

1.7.2 hotfix
- Fixed a bug that restore equipment's extra endurance when they are not equipped can exceed the extra endurance limit of it.
- Replaced some Spanish placeholders
- Klaus sack bug fix

Update: 31 Aug, 2023 @ 2:40pm

Update: 31 Aug, 2023 @ 2:37pm

Update: 31 Aug, 2023 @ 12:01pm

1.7.1 hotfix
- Fixed a bug that crafting with health will cost extra endurance

Update: 31 Aug, 2023 @ 9:39am

Ver. 1.7 [ACT 2]

* What's new?
Endurance
* New health system - endurance!
* Endurance is a hit based system, if you get hit you get -1 endurance
* If the damage is higher than 30 instead the points lost are -2
* When below certain endurance threshold you cannot wear headgear, it will be visually displayed by the dragon's eye disappearing
* Endurance gain from food is calculated via a special fromula, lesser healing might not work
* Red gem still regenerates endurance, and helps lesser healing food to take effect
* Butterfly eye restores endurance overtime
* Wortox souls now heal 1 endurance no matter how many players are nearby
* Add a config option for endurance. "All healing" option will make all healing accumulate. The dragon's eye on the endurance bar still shows if can wear headgear. For example, 5.5 endurance shows 6 in game, but the eye doesn't light up so still can't wear headgear.
* Adjusted jellybean healing process for "All healing" config option.
All healing option is recommanded when playing with uncompromising mode, you cannot heal with food otherwise.
*Krampi and Klaus now drop a material that can be used to craft a krampus sack (Wonder exclusive)!
Armour
* Wonder's equipment can now store extra max endurance
* Thulecite repairs restore armour's endurance, and gemshards now restore armours durability
* Gem shard repair 10% max durability of these equipment.
* Face of Denial can be repaired with moonrock pieces, also restoring endurance
* Give gem shards to wonder's armours and masks can restore their endurance. (prosthesis and gem pack's endurance cannot be restored in this way.)
* If armor's endurance is on maximum, the gem shard will be back to giver's inventory.


* What's changed?
* Added crafting hints for things that needs Ancient Jewel Grindstone, Devine Globe Clock and GREEN COMBO.
Crafting with health
* Endurance cost will be round up(health cost / 20). For example thulecite pieces cost 5 health, 5/20 = 0.25, round up to 1 endurance.
Items
* Jewel grindstone now uses golden nuggets instead od thulecite!
* Wonder doesnt start with ancient crank anymore
* Crank's durability drops after gem crafting
* Removed the requirement of crank of all stone made eyes and milky eye. Add 1 material requirement of all stone made eyes
* Liquid mirror now heals Wonder's endurance, including base value and extra.
* Liquid mirror cannot be wrapped up anymore.
* Yellow gem seed now uses bananas instead of fire nettles
* Nothingness eye doesn't set health to 1 now, instead hit in combat will instantly kill Wonder. Extra endurance will only lose 1 from the hit. Overheat, freeze, starvation, lightning...only do default damage (1).
* Green combo seeds consumes green amulet usage
* Dreadstone helm regen 1 extra endurance per 60 seconds
* Glass eye provides 2 extra sanity regen per minute in ancient mask and 4 in moonrock mask.
Masks
* Masks will not fall down when ribs are equipped or base endurance is not below the treshold when changing equipment. Eye still drops when masks are unequipped, no matter the unequip cause.
* Sanity loss and grogginess debuff was moved to when you to lose capibility of wearing headgear rather than losing masks. The sanity loss is lower too.
* Remove instant sanity gain from equipping masks, to prevent gain sanity easily.
Acid rain
* Wonder not damage by acid rain now
* Ancient umbrella can totally prevent armor damage from acid rain.
* Changed the earlygame eyes recipies so they won't require the crank
* Adjusted the time of the gem formation growing from stage 0 to stage 1
Gempack changes!
* Now requires a material obtained from klaus, or has a chance to drop from a krampus
* Gem pack now can hold head gears, nightmare fuel, thulecite pieces, thulecite fragments and moorock
* Gem pack now is 2x7!
* Gems can be put into gem pack directly when gem pack is not equipped and not dropped.
Gem formations
* Changed max growth time of gem formations first stage to 5 days
* Adjusted gem formation's animation speed when they disappear, very slight diffrence
Ancient Peeler
* Peeler now consumes 1 endurance instead of health
* It now can spawn 2 souls when you are playing as Wonder

* Removed
* Removed hat option since it's related with endurance now.
* Removed health penalty since they are useless for endurance version

* Bug Fixes
* Restoring extra endurance for equipment not equipping will not wrongly add current extra endurance now.
* Fixed a problem that being hit will spawn an extra attacker at (0,0,0)
* Fixed a problem that tasks are wrongly added twice when load, which make eye effect works even the eye is not wearing.
* Fixed a crash when give the mask to dummies.
* Fixed a problem that load with eye will spawn an extra eye.
* Adjusted steam showcase descriptions
* Wonder gender should be plural now
* Fixed Bone Freezer's quotes not displaying anywhere
* Fixed a problem that blue eye and perfection eye lose effect after overheating or freezing
* Changing ribs to jewel pack when at 5 endurance and perfection is on doesn't crash game anymore

Update: 6 Aug, 2023 @ 10:29am

Ver. 1.6 [ACT 2]

* What's new?
* Plantera eye and Lureplant eye can be put into seed bag
* Added buff for refined purple gem while crushed: give nightvision for 1 game day and -80 sanity when crushed
*Added a buff for perfection gem - small buff to damage, speed and mining power when worn and even bigger one when crushed
*Crank's durability now drops properly when crafing gem eyes
* Adjusted Moonrock Mask's recipe, it is now more expensive
* Moorock mask's eye effect are now more poweful:
# Red eye: Restores 1 health per 10 seconds.
# Blue eye: Makes player able to deal electric damage.
# Purple eye: Provides 20% damage and speed buff at night. Always activated in cave.
# Yellow eye: Provides 20% damage and speed buff at daytime. Never activated in cave.
# Orange eye: Provides 20% speed multiplier, does not consume extra hunger, picks things around faster than orange amulet.
# Green eye: Provides ability of green amulet, but have 10% chance to break while crafting any item where the materials are saved. It also unlocks ancient altar recipes by standing near the Devine Globe Clock, they appear in the character tab. Wearing green amulet with the eye can prevent green eye from breaking. And also unlock diffrent recipes for liquid mirror and gem seeds (expect green gem itself), using liquid mirror insead of food items. It has 1/1000 chance to spawn a random ancient equipment while crafting.
# Opal eye: Makes Wonder iventory a fridge. Wonder also cool down others nearby.
# Nothingness eye: Provides a shield that can resist attack once per 60 seconds. It deals 90 damage to the mask if shield takes effect. Damage buff of Nothingness eye in Moonrock Mask is 3x, and only works when shield is ready. Speech will tell players if the shield is ready.
* Bug Fixes
* Fixed bug when Rollbacking while having Wonder's armours (Ribs or Exoskeleton) will reset the attack period back to slow