Don't Starve Together

Don't Starve Together

Ancient Dreams - ACT II - Arsenal and Geology update!
340 Comments
Hyuyuyuyu  [author] 13 Jul @ 3:32am 
The aurora has a light flicker effect naturally but it's only meant to happen on swap since the game handles colors weirdly sometimes, but when you hold it for a while it should just cycle through colors seamlessly enough.

Why doesn't seem to have the walking issue on our side, might be some mod issues on your side.

As for Moss/Mineral dust we had plans to make them evaporate like ash but we forgot to implement it
corvo_de_cartola 12 Jul @ 10:17pm 
Hi! i don't know if it's a bug or intentional but the Aurora Borealis light keeps flickering turning on and off
Hazelnut Pancakes 11 Jul @ 4:13pm 
For whatever reason, Why turns invisible briefly whenever i walk left or right and stop, but not when i walk up or down.
corvo_de_cartola 1 Jul @ 11:12am 
Hi! Another thing that i think would be good, if there was a indication on when he takes temperature damage, i end up taking to much useless damage trying to hot swap the eyes and i don't notice that im too cold, if there was a way for the character to say something before taking damage and giving us time to prevent it i would be grateful.
corvo_de_cartola 26 Jun @ 3:53pm 
Hi! Could you make an option on the mod to disable mineral dust and moss drops? it kinda clutters the game and it is not that usefull when there are other characters on the world, i know that they are used on his purple eye (and gold or grass for the others) but maybe he could use only sanity, or better hunger and sanity.
Commander JoJo 20 Jun @ 10:26am 
@Koziciel, Hey, thanks for getting back to me. If you could make it only pop up in the "refine" tab or make that at least a config option that would be awesome. I play with a couple character mods and tend to look into the survivor tab just to see native items for said character but it still makes sense to have the ability to refine for everyone if there playing with "Wonder Why" I really appreciate your consideration

(Edit : I see you actually already made the change yesterday via the patch notes, Thank you very much again!)
Koziciel  [author] 19 Jun @ 1:26am 
@Commander JoJo Hi, these items are able to be crafted by other surviviours since the mod adds new resources and mechanics as well as the character mod.
Moss and Mineral just are drops from trees and rocks respectively, Wonder Why does have a better use for them but other players can use them to turn them into gold and grass as a little bonus. The chisel is a tool used to crack open the new boulders that will pop in the mossaic. I think i can make them pop up in refine and tools only ? Since yea they are not character specific, thank you for pointing it out!
Commander JoJo 18 Jun @ 6:23pm 
Hi!, clearly a lot of thought, time and effort went into the mod. Its a really unique character mod and I plan to have it in a modded play through. During testing I noticed that regardless of chosen character, every player will have "Mossy Cut grass" "Refined Gold Nugget" and "Flint Chisel" in their "Survivor Items" specific tab. I was curious if you had intended this or not. I have some people that are going to be unfamiliar with the game and wanted to try to keep that tab clutter free as to avoid confusion on what characters could do what. Was curious if you would be able to add the ability to toggle that off in config and keep those items just in his own survivor tab or if you even intended it in the first place. Regardless, thank you for the hard work!
corvo_de_cartola 11 Jun @ 6:43pm 
Hello! Your mod have a bug with the [API] Mods In Menu, each time that i try to put then together they crash the game
Auto 4 May @ 9:42am 
Love the latest update! Very fun :D
Koziciel  [author] 20 Apr @ 2:33am 
@kkit_netrunner do you have any other mods enabled? You can hop onto our discord and drop the crashlog in the bug chanell, the link is in the topmost image
kkit_netrunner 19 Apr @ 8:40pm 
Hey. Quick thing. Whenever I enable this mod, Don't Starve crashes. I'm not entirely sure why. Are there any things I can look at to try and figure out what it could be?
麦田里的麦草人 2 Apr @ 10:37pm 
非常好mod,如果食物能兼容智能锅就更好了
Koziciel  [author] 17 Mar @ 1:52am 
@Rabbisk Not really since the fallout with a co-creator sorry
Rabbisk 16 Mar @ 9:19pm 
Thank you that was it! did you guy ever keep whys custom one around?
Koziciel  [author] 16 Mar @ 2:05pm 
@Rabbisk I have no idea what it was exactly but you may wanna try carousel theme from layers of fear. I think thats what it was?
Rabbisk 16 Mar @ 5:46am 
Hey! I played the mod a while back when why had normal health. They had a different carol as I want to show a friend the old carol is there any way I could download it or hear it again?
ErneztKyer 9 Mar @ 5:19pm 
Wow, Ancients-themed mod?? You got me subscribed instantly!
Argon Pepper 9 Mar @ 11:40am 
My bad. Probably that :P
Koziciel  [author] 9 Mar @ 5:41am 
@Argon Pepper Are you using the right mask?
Argon Pepper 9 Mar @ 4:31am 
It's not that i get a crash.
while wearing both the green amulet and the green eye the option for crafting the alternative recepies does not appear.
might be an issue on my part with other mods
Hyuyuyuyu  [author] 9 Mar @ 1:02am 
@Merlin029 @Argon Pepper We don't get crashes from the green combo, could we get a crashlog?
Hyuyuyuyu  [author] 9 Mar @ 12:58am 
sorry for the strings issue, we got jumbled when trying to improve the quotes files, hotfix real soon
Argon Pepper 9 Mar @ 12:40am 
Yeah, there seems to be some problems with description, name of some items and green combo.

@Merlin029
The mole eye is achieved by socketing some rocks in the masks.
The lureplant and plantera eyes used to be craftables (and be visible): the lureplant one i think it allowed you to plant seeds like wormwood (no need for digamajid and hoes) and the plantera one i think gave you the ability to view nutrients in the ground and quickly talk to plants. They removed them probably to give some more use to the green eye put kept them in the mod in case someone still wanted them (between an update and the other they might have stopped working).
Most of the mod's craftings exist in the survivor tab, like the codex humbra for maxwell or the books for wickerbottom
Are you using some sort of Hybrid crafting mod?
I used to use that kind of mod too and had that issue too (it was a while back and i since stopped using the hybrid crafting mod)
Merlin029 8 Mar @ 4:18pm 
Some items (eyes, weapons) have no description and, despite their name in crafting, they have "MISSINGNAME" in the inventory (some have no name in crafting)
And one question, what happened to the "mole eye" (or whatever it is called, the eye that attracts moles), I can't find it in Too Many Items, but I found a lureplant eye and a plantera eye... is this something for the future? Because when they are inserted, they do nothing and the mask does not change.
And would it be possible to create a separate tab for all/some of the crafting items from the mod, because it is difficult to find them in creative mode (not all of them appear in the tab with items from mods)

(POLSKA GUROM)
Merlin029 8 Mar @ 3:13pm 
green eye + wear green amulet = crash
幼稚鬼 28 Feb @ 10:38am 
"Opal eye now grants 10-15 planar damage" doesn't seem to be working
Koziciel  [author] 19 Feb @ 10:57am 
@Recreaf the garden helping eyes abilities were moved to the green eye
the planting seeds was removed because there was a bug where wromwoods crafts were enabled through the tag and clearly has has made the gameplay healthier

I understand your point about the design, but the dark blob was just esctemplate's body with a dark texture on

I encourage you to get aquanited with the new additions and changes since the mod is still being worked on, drop by our discord server, link is in the top image
Recreaf 19 Feb @ 10:42am 
I haven't played with this mod for a long time, the new changes look a little strange to me
Why did you remove the eyes that helped you work with the garden?
and changed the usual appearance of the character, in my opinion he looked cool, the new skin also looks good, but it’s a little disappointing that the old visual was removed
Hyuyuyuyu  [author] 1 Feb @ 3:21am 
They are indeed only decor for now, we plan to use them for something else later :)
Argon Pepper 1 Feb @ 2:58am 
Do the various statues made with refined gem cubes and the various colored gems have any function of sorts or are just for aestethic purpose? (I know they are in the decoration's tab, but i have a vague memory of when they were first added that there were other plans for them. I might misremember, though)
Koziciel  [author] 26 Jan @ 1:08am 
Thank you for your genius insight
eugh cringe mod
Hyuyuyuyu  [author] 24 Jan @ 3:28pm 
thanks for the hint, I don't have all the images on hand but ive replaced the ones i could for now
The Viral Divinity 24 Jan @ 2:08pm 
For all the description images, they appear to not be working, it says they don't exist or aren't available.
gabe7712 8 Jan @ 1:21pm 
is there a skilltree planed??
Auto 8 Jan @ 12:31pm 
The new skin looks so cool !!! :D
Beacon 7 Jan @ 2:36am 
so good
Koziciel  [author] 21 Dec, 2024 @ 4:35am 
We recently added a convenient way to prep for ruins, gemshards can now be obtained a lot earlier in small quantities that lets you make a few cubes or gemfoods. If you'd like you can check out our discord server we anwser most questions and people can post their suggestions!
Rtillery 21 Dec, 2024 @ 4:04am 
Yeah, I guess that would work, rip the loot though. Love all the interactions btw, just had a slog through the ruins and was wondering if I was missing something, dudes gave me a harder time than most bosses so far.
Koziciel  [author] 21 Dec, 2024 @ 3:26am 
There is also a possibility to use a purple eye with the moonrock mask which is a guarandeed way to dodge everything in the game
Hyuyuyuyu  [author] 21 Dec, 2024 @ 3:12am 
I suggest setting them on fire with a torch, theyll hit you once at best and you'll take one fire dmg, so at most you'll eat 2 dmg which is less punishing, later on you'll be much faster and stronger to just eat 1 hit or none in some scenarios
Rtillery 21 Dec, 2024 @ 3:07am 
I really like the concept but like, fighting a bishop is an absolute nightmare since they're basically always going to shred 3-4 hp off you every engagement, and that's assuming you can rush it and quickly dps it down since you can't really dodge those shots
Koziciel  [author] 10 Dec, 2024 @ 10:08am 
Our main coders have been busy so its just an issue of waiting a little or getting more people to help out.
eXeRgon 10 Dec, 2024 @ 8:13am 
I'm just wondering, are you planning to make a skill tree or do you think your character doesn't need it?
WiseCog 14 Nov, 2024 @ 1:34pm 
add a skilltree. like official characters
Bombobbit 11 Nov, 2024 @ 5:38am 
skilltree perk make some pales
gabe7712 3 Nov, 2024 @ 7:01pm 
skilltree perk make some pales
Sansfield 21 Sep, 2024 @ 7:59am 
there is a reference to Bling from Bravl Stars
AUTISM PRIME 8 Sep, 2024 @ 4:01pm 
highest quality mod ive ever played this seems official just add a skilltree or smth and its done