Total War: WARHAMMER II

Total War: WARHAMMER II

RETURN TO GLORY: APOCALYPSE
Showing 1-9 of 9 entries
Update: 27 Dec, 2022 @ 2:23pm

Small fix correcting these Vampire Counts Units:

wh_dlc04_vmp_veh_claw_of_nagash_0
wh_dlc04_vmp_veh_corpse_cart_0
wh_dlc04_vmp_veh_corpse_cart_1
wh_dlc04_vmp_veh_corpse_cart_2
wh_dlc04_vmp_veh_mortis_engine_0
wh_main_vmp_veh_black_coach

Up to date and functioning with final release of the game as of 12/27/2022.

Update: 16 Dec, 2022 @ 12:53am

Corrected number of mounts for Chariots in the Beastmen faction.

Update: 1 Nov, 2022 @ 5:27am

Update: Corrected edits for Vampire Counts Chariot/Cart models to align with Chariots from other races after play testing Vampire Counts, with the Return to Glory: Dark Alliance Mod.

Edited:

-Mount Count
-Men Count
-Engine count
-Adjusted Return to Glory: Cavalry and Chariots numbers to coincide with edits, for Vamp Chariots and Carts.

Vampire Players Enjoy!

Update: 29 Oct, 2022 @ 9:31am

Update: 24 Oct, 2022 @ 1:26pm

This was only to fix the Image for the Mod to say 200% instead of 300% it was not an update to the mod in any way.

Update: 24 Oct, 2022 @ 1:10pm

Newest Update Available: I had to reduce Artillery Count from 300% to 200%, it was becoming harder and harder to find a place to put Artillery in certain deployment zones on some maps especially with the increase in troops size. Also some factions artillery REALLY didn't need 300%. Empire, Dwarves, and Skaven I am looking at you.....:steamfacepalm:

Also noticed that I had missed Vampire Coast Artillery cannon Queen Bess, and that was corrected.

Update: 23 Oct, 2022 @ 6:01pm

Update: 23 Oct, 2022 @ 2:55pm

Initial finished Version.

Update: 23 Oct, 2022 @ 1:18pm