Noita
More Creeps and Weirdos
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Update: 11 Nov, 2022 @ 2:40am

11/11/2022 - Hotfix
Fixed Hisii shotgunners turning into weak ones upon entering a minecart
Fixed Magic Devourer's having an unintentional 90% damage resistance to everything
Fixed Whisps not taking damage from Mass Wet
Nerfed Toxic Worm Boss's wand drop in normal mode (still drops tier 06 on nightmare/purgatory)
Nerfed wand dropped by Pandora's mod in normal mode (still drops tier 06 on nightmare/purgatory)
Reduced Sentry Damage in earlier parts of the game
Significantly reduced Sentry's range, he should now play a slightly different role than sniper by requiring a closer encounter but having better stats to cut through
Mini Drones in earlier parts of the game are now more vulnerable to projectile damage

Update: 4 Nov, 2022 @ 11:59pm

05/11/2022 - Hotfix #3
Fixed Wand of Wonders twitch redeem spawning Pandora's Chest
Fixed Chaotic Polymorph Crystals trying to polymorph weird things it shouldn't

Fixed Spells unlocking when unintended to, the cause of this seems to have been attaining them through other-than-normal means, such as other mods, twitch integration, etc.
You'll still be able to enjoy playing with these spells with integration & other mods giving them to you, they just won't be permanently unlocked until you defeat the associated boss
I can not retroactively remove these unlocks without removing them for people who already defeated the bosses, but you can remove flags from your savefile if you know how to do so, ask around a bit and the Noita discord should be able to help you.

Increased Weirdo's Durability
Increased Pandora's Chest Durability
Increased Cold Gazer Spawnrate

Cats can now rarely sneeze :)

Update: 4 Nov, 2022 @ 5:41pm

05/11/2022 Hotfix 2
fix text too big for window in russian version and add hp string - BlueBerryy

Update: 4 Nov, 2022 @ 5:29pm

Hotfix 5/11/2022
Fixed Mod not loading if conjurer compatibility was enabled
Increased poly crystal durability and reduced their spawnrate in Heaven

Update: 4 Nov, 2022 @ 3:00am

1.0.13
Increased rarity of birthday rats on snowy depths & beyond
Increased spawn rate of Cold Gazer Miniboss
Increased Weirdo's durability
Increased Poly Crystal spawnrate in Temple of the Art
Reintroduced Poly Crystals to Heaven
Optimised Materia Conversion
Fixed a portal trap pixel scene appearing before it was meant to be implemented
Fixed Red Sand looking strange around the edges

Update: 2 Nov, 2022 @ 5:49pm

1.0.12.1
Fixed Chaotic Polymorph crystals trying to polymorph unpolymorphable entities
Fixed all Crystals exploding off-center
Fixed Mana Drain crystals exploding with the wrong smoke

Update: 2 Nov, 2022 @ 11:01am

1.0.12
Fixed Lukki Porings not having their health boosted in Nightmare/Purgatory
Fixed Glu Slugs bleeding pixels between sprites

Russian Translation Added
Добавлен русский перевод

Update: 1 Nov, 2022 @ 3:25pm

1.0.11
Further longterm Compatibility updates
Esoteric Beings are now completely immune to projectile & slice damage
Esoteric Beings are now completely immune to critical damage
Updated settings to give better description of health multiplier setting
Updated Mass Fire & Mass Jarate sprites to have smoother colour transition
Fancified settings menu
Fixed aqua mines not purifying Toxic Sludge reliably
Fixed ukko hamis appearing from TriHams when playing with Worse Enemies
Fixed Minecart Rider Hisii not receiving nightmare/purgatory HP boost
Slightly optimised polymorph crystals... oh, and completely reworked them to be fair when travelling at high speeds
Fixed chaotic polymorph crystals bullying their younger sibling

Update: 30 Oct, 2022 @ 5:00pm

1.0.10 (The Cooler Compatibilities update)
Optimised some niche entities
Slightly increased giant fairy's animation speed
Fixed Sewer Standalone compatibility not properly populating
Buffed health of some enemies if they spawn in modded space biomes
Fixed some entities having the deprecated tag "sleezebag"
Fixed Mod Compatibility with Noitavania
Fixed Mod Compatibility with Spell Evolutions [Enable compatibility mode in mod settings, explanation for why this is required in mod settings]

Update: 30 Oct, 2022 @ 2:59am

1.0.9
Added an extra hint gylph near earth essence, in Hell's gold room
Fixed various Crystals creating ragdolls in rare circumstances
Significantly reduced particles made by enraging aura to save performance
Slightly reduced polymorph crystal spawnrate in Temple of the Art
Reduced Chaotic Poly crystal spawnrate
Adjusted polymorph crystals.. they now have a bigger delay between polymorphs, they should now hopefully feel less disastrous to travel through at high speeds



The polymorph crystals have been hard to balance when the player is moving fast, the reason for this is the need to be responsive for when the player steps inside their aura and gets polymorphed, this is normally fine as the player has enough time to see the crystal's aura before stepping inside.

However when the player's moving at high speeds it becomes... hard, I can't just ask if the player is moving fast because of how many different ways there are to move at fast speeds internally.
If I could, I would add a delay to being polymorphed if you're moving very fast, like spamming teleport bolt, using a modded spell to increase your velocity or through some other means, but the hard part is both successfully detecting if you're moving fast.