Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Remember Me Now
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Update: 8 Jun @ 10:31am

1.5.2 Build Notes:
- Fixed a bug where if instances of this module showed up on later bombs while playing in factory mode, they would activate immediately and start incurring strikes instead of waiting until their respective bomb was started. (Thank you to Hazel and _Play_ in the KTANE discord for pointing this out. Sorry for taking so long)

Update: 31 Oct, 2022 @ 12:32pm

1.5.1 Build Notes:
-Added logging events that were forgotten in the previous update
-Made auto-solve step through the module instead of instantly solving it

Update: 28 Oct, 2022 @ 9:52pm

1.5 Build Notes:
-Fixed a bug that caused inconsistent results when one of the LEDs was red on the first number during stage one
-Added additional logging events

Update: 25 Oct, 2022 @ 8:35am

1.4.1 Build Notes:
-Fixed the manual showing the wrong time per module instance

Update: 25 Oct, 2022 @ 8:25am

1.4 Build Notes:
-Actually fixed light scaling

Update: 25 Oct, 2022 @ 8:09am

1.3 Build Notes:
-Lowered the requirement to enter stage 2, again
-Changed multiple colour statements
-Increased the time given during stage 1 to 40 seconds
-Fixed light scaling

Update: 24 Oct, 2022 @ 11:28pm

1.2 Build Notes:
-Lowered the requirement of rejected numbers to enter stage 2

Update: 24 Oct, 2022 @ 10:53pm

1.0 Build Notes:
-Initial build