RimWorld

RimWorld

Anima Bionics - Forked
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Update: 19 Feb @ 2:36am

[Auto-generated text]: Update on 2/19/2025 7:36:03 AM.

V1.2.3

-Added Anima Ear:
>Each improves animal hunting stealth by 10%, same as 2 levels of animal skill each.

-Also fixed clawer arm installed on the arm, I think it was copied from Royalty work bionics which work that way, instead of regular bionics that are (properly) on the shoulder part.

Update: 27 Jul, 2024 @ 6:36pm

[Auto-generated text]: Update on 7/27/2024 10:36:25 PM.

V1.2.2

-Added Anima Jaw and Nose:
>Anima Jaw improves tend quality.
>Anima Nose increases animal train and tame chances.

-Also fixed wrong Mind Dryad description still mentioning it capped at 100% (it was changed to 130%)

Update: 13 Apr, 2024 @ 4:52pm

[Auto-generated text]: Update on 4/13/2024 8:52:48 PM.

V1.2.1:
- Added forgotten XML Extensions dependency, it's needed for the settings menu.

Update: 13 Apr, 2024 @ 2:21pm

[Auto-generated text]: Update on 4/13/2024 6:21:09 PM.

V1.2: 1.5 Update
- Added mod settings, you can now switch to 'Classic' mode, which removes the penalties I had added to the brain implants (Psychic and Mind Dryads).
- Changed the consciousness cap from the Mind Dryad from 100% to 130%

Update: 14 Dec, 2022 @ 2:24pm

[Auto-generated text]: Update on 12/14/2022 7:24:22 PM.

V1.1: Major Update
- Some changes in capitalization and descriptions in order to keep more inline with Vanilla
- Changed the name of some organs to make it clearer:
> Anima trunk -> Anima spine
> Eye branch -> Anima eye
> Anima roots (liver) -> Anima liver
> Anima roots (kidney) -> Anima kidney
> Anima sapwood -> Anima stomach
> Aniheart -> Anima Heart

- Changed the name of some body parts so that they are related to Ideology's Dryads:
> Wooden plating -> Anima barkskin
> Anima war arm -> Anima clawer arm
> Anima ent arm -> Anima gauranlen arm
> Anima leg -> Anima carrier leg
> Anima roots (lung) -> Anima polux lung
- Stat changes:

>Removed neural heat recovery rate from limbs as they all have unique stats now.

> Anima barkskin
->removed pain factor
->removed beauty buff

> Anima clawer arm
->damage and armor penetration(AP) is now half of the clawer dryad's paw (9) down from 25. AP: 40%
->attack speed is now the same as clawer dryad's pawn (1.5s), down from 0.8s
->now uses a new damage type: toxin scratch, which is a scratch that causes 3x more pain, can be used to down enemy pawns.

> Anima gauranlen arm
->removed plant harvest speed
->increased plant harvest yield from 0.1 to 0.2
->with Ideology will also increase pruning speed by 0.05

> Anima carrier leg
->now each adds +25 carry capacity

> Anima polux lung
->now each grants 25% toxic resistance

> Anima spine
->now increases pain threshold by 30% and reduces pain by a factor of 0.9

> Anima eye
->removed social impact
->now increases 1 beauty each

> Psychic Dryad
->removed meditation psyfocus gain.
->now increases social impact
->now reduces melee dodge chance

> Mind dryad:
->removed consciousness and learning rate buffs
->now increases mental break threshold, turning the buff into a debuff
->buffed meditation focus gain from 0.10 to 0.25
->new buff: 25% rest rate multiplier, this is half of the bonus from quick sleeper, and can be stacked with it
->now increases and caps consciousness in 100%, which means it will negate any positive or negative values (anesthetic will still work fine).
This means you can safely install a circadian half-cycler and joywire without the drawback, but you will have to pay attention to the their mood as they will break more easily.
Previously, the mind dryad was just a straight up bonus, as there were no drawbacks to it. Now it has a specific niche: reducing the need to sleep, while still improving meditation focus gain.

- Added a new implant: Anima Horn
> Recipe requires a Thrumbo Horn
> Adds 20 neural heat limit and 20% meditation psyfocus gain.
> If Vanilla Psycasts Expanded is active: Recipe will include 1 Eltex, and it will now grant a 10% psyfocus cost reduction.

Maybe I missed some other small value changes, as I changed a bit of everything! Let me know if you find any issues

Update: 4 Nov, 2022 @ 5:30am

[Auto-generated text]: Update on 11/4/2022 9:30:51 AM.

- Fixed Sapwood (stomach) causing world's worst food poisoning.

Update: 26 Oct, 2022 @ 10:04am

[Auto-generated text]: Update on 10/26/2022 2:04:14 PM.

Updated ResearchDef:
- Now requires Domestication of Anima Grass.
- Should now have a better placement in the research tab.
- Fixed some capitalization inconsistencies.

Update: 25 Oct, 2022 @ 2:16pm

[Auto-generated text]: Update on 10/25/2022 6:16:38 PM.

- Changed skill requirement for installing the parts:
Regular parts -> Medical 10
Brain parts -> Medical 12

Update: 25 Oct, 2022 @ 9:34am

[Auto-generated text]: Initial upload.

A brief list of the most impactful changes to the original mod:
- All parts have 100% efficiency, same as natural.
- All parts help with meditation and/or neural heat dissipation.
- Some parts had their bonuses nerfed.
- Changed some descriptions, fixing typos and adding more information.
- Fixed anima spine becoming an anima sapwood stomach on removal.
- All crafting recipes are now made in the crafting spot.

No changes were made in the crafting and research recipes/conditions.