Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Remote Power
Showing 1-9 of 9 entries
Update: 16 Nov, 2022 @ 2:33pm

v1.0.7

-Reduced efficiency of hubs significantly for balance reasons.
-Updated hub in game descriptions

Update: 14 Nov, 2022 @ 9:35pm

v1.0.6

-Hubs now also distributes batteries from internal storage.
-Fixed Small Hub battery graphics

Update: 12 Nov, 2022 @ 4:32pm

v1.0.5b

-Modified tech requirements
-Removed extra text

Update: 12 Nov, 2022 @ 3:30pm

v1.0.5

-Added campaign tech rules.
-Removed parts that don't take batteries.

Update: 4 Nov, 2022 @ 3:07pm

v1.0.4

- Nerfed range of each power hub by 1.
- Updated for latest Cosmoteer.

Update: 3 Nov, 2022 @ 11:52am

v1.0.3

- Made parts accessible so other mods can modify the behavior of them
- Created example mod showing how to use this mod in your mod, or to create a patch for another mods parts
- Removed providing power to prisms
- Updated for new Cosmoteer version

Update: 29 Oct, 2022 @ 10:05pm

v1.0.2

-Added buff icon for visibility
-Added mod thumbnail/logo.
-Removed unused files

Update: 29 Oct, 2022 @ 7:41am

v1.0.1

-Added two more power hubs
-Shortened range of hubs
-Doubled command point cost
-Slightly increased power usage
-Fixed armor blocks getting power
-Fixed capacitor power loop
-Fixed hyperdrives bottomless power pit (these no longer receive power)

Update: 28 Oct, 2022 @ 11:01pm

First Version