Space Engineers

Space Engineers

Consty Aircraft Pack - Ordnance (Weaponcore) 1.0
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Update: 12 Sep, 2024 @ 7:47am

Fixed
- Misc error with a looped audio file
- Self-destroying 1000lb bomb hardpoint erroneously set to <Public>false</Public>, leading to crashing when clicked in the g-menu grouping

Update: 23 Jun, 2024 @ 4:07am

Update: 23 Jun, 2024 @ 3:37am

Update: 22 Jun, 2024 @ 9:46am


Changes


- General HE buffs for HE ammo for guns
- changed total damage to reflect total damage of HE fragments from related AP shot damage x1.5 - x2 (to make up for 360 spread for frags)
- some guns felt too weak when consistently hitting moving targets

- Hellfires
- Shot sound changed
- Added Travel Sound

- 40mm Aircraft Cannon
- Added shell ejection velocity variance


Update: 11 Jun, 2024 @ 12:39pm

Added
+ .45 Handgun
- Max range: 600m
- Effective Range: 50m (falloff start, 0.4 modifier at max range)
- Magazine Capacity: 7
- Muzzle Velocity: 253ms
- Recoil: stable

Changes
+ Fixed
- LMG using .45 SMG icon in production (CAP:OW)
- Typos in sound definitions
- Several other things I've forgotten about

Update: 11 Jun, 2024 @ 8:46am

Update: 10 Jun, 2024 @ 9:01am

Update: 6 Jun, 2024 @ 10:18pm



Changes
- Updated Assault Rifle shot sfx. added more punch

Update: 6 Jun, 2024 @ 2:01am


Added
5.56mm Burst Rifle
- Max range: 600m
- Effective Range: 200m (falloff start, 0.4 modifier at max range)
- Magazine Capacity: 20
- Muzzle Velocity: 960ms
- Recoil: stable

5.56mm Assault Rifle
- Max range: 600m
- Effective Range: 200m (falloff start, 0.4 modifier at max range)
- Magazine Capacity: 30
- Muzzle Velocity: 910ms
- Recoil: stable

7.62mm Marksman Rifle
- Max range: 800m
- Effective Range: 300m (falloff start, 0.6 modifier at max range)
- Magazine Capacity: 10
- Muzzle Velocity: 750ms
- Recoil: High

Changes
- Ammo, and Weapon resource costs rebalanced (much closer now to vanilla)
- Added casing velocity/rotation ejection variation

Update: 3 Jun, 2024 @ 8:13am