Space Engineers

Space Engineers

Consty Aircraft Pack - Ordnance (Weaponcore) 1.0
112 Comments
DangerNoodle13 8 Jul @ 7:52pm 
dude awesome, thank you
Const  [author] 7 Jul @ 10:53pm 
@DangerNoodle13
it uses the same ammo as HE, to minimize ammo definitions
DangerNoodle13 7 Jul @ 10:50pm 
How come the 57mm comes with an HE-VT option in creative, but the ammo type isn't available. I absolutely love the flak for WW2 based anti air but I cannot use it in survival.
Atlas [PZ] 30 Jan @ 6:40am 
oh okay so they are pretty bad against small grid turrets and blocks of that kind ? because the ones on the inside where not really damaged is it overpen then ?

Still thanks for the answer :)
Const  [author] 29 Jan @ 10:18pm 
@Atlas [PZ]

hellfires are HEAT type warheads, meaning they do minimal surface damage, but penetrate and do internal damage
Atlas [PZ] 29 Jan @ 9:10pm 
question are the hellfires meant to be that weak ? i shot like 8 of them at a small grid destroying 3 armor blocks in the process. i used the quad launcher on my helicopter. just asking if this is intentional or just an eroor or something o.o love your mod though my helo gunship would never be that awesome without your mod <3
Nighthunter 28 Nov, 2024 @ 11:59pm 
@Const ah Thx.
Const  [author] 28 Nov, 2024 @ 11:47pm 
read the hand weapons description

specifically the part that says DO NOT LOAD WITH CAP:OW
Nighthunter 28 Nov, 2024 @ 11:45pm 
@Const This Pack has only guns right?


I get the error of dublicate weapons from WC on the CAP_LMG block.
Const  [author] 28 Nov, 2024 @ 11:15pm 
just tested live version and local versions, AESA Radar (WC) was working fine
make sure you're using the WC version, and not the vanilla turret designator version
Raggedmovie273 15 Nov, 2024 @ 4:10pm 
Hey, lately ive been experiencing the AESA WC has been broken for me and WC has been flagging it as non weaponcore. Love the mod btw just wanted to let you know about this problem
Const  [author] 4 Sep, 2024 @ 11:41am 
G menu selection crash and crash on grid destruction are different
i still need crash logs from that
Rainbowllama263 2 Sep, 2024 @ 9:08pm 
Nah bro there's a N/A item under the AIM9 mount that insta-crashes my game when I click it *skull+crossbones emoji x3* Great mod though, works fine otherwise!
Const  [author] 12 Jun, 2024 @ 11:04pm 
provide logs in bug reports please
LiterallyBeenVibing 12 Jun, 2024 @ 1:56pm 
i am in love with this mod, however, im having an issue where my game will crash when one of your weapons are destroyed, any idea?
Const  [author] 10 Apr, 2024 @ 2:10am 
only speed and grav
fragmentation damage is 360 from impact
Stocktag678 10 Apr, 2024 @ 1:52am 
heyo quick questions, about the 250 to 1000 bombs im doing some bombing runs and stuff and was having a hard time to accurately hitting these small grids, how many factors affect them when dropped I know speed is a factor, but does things like wind affect them, I know gravity does, I could go with more bombs but since Im limited on points going nuts with them is not really on the table, and do the bombs fall flat on a target or do they angle themselves?
Tekomi Nakama☭ 30 Dec, 2023 @ 5:50am 
the 1000Lb bombs do litlle to no damage to structures for ex i'm playing ares at war and 1 dead center hit only damaged a solar panel instead of desimating it
AlphaDragon27 2 Dec, 2023 @ 8:38am 
@const hi i am struggling to get the lock on missiles to fire can someone help or lock on for that matter and the HUD don't work for me
Const  [author] 1 Dec, 2023 @ 9:00pm 
answer is still no, since that requires a script i do not own, nor do i think it is required to force everyone to a niche mechanic
Novum33 1 Dec, 2023 @ 8:53pm 
@const I didnt mean to this mod I meant making it in general as the existing mods are completely broken with speed mods
Const  [author] 1 Dec, 2023 @ 8:51pm 
@Novum33
no. that is completely on the user's discretion to add using existing mods

@crippled lips
check if the guns are from my pack
i do not have a 37mm cannon, and the 50mm works fine in my testing
Novum33 1 Dec, 2023 @ 5:11pm 
The discussion I put this in seemed kind of dead and was for the base version of the mod so Im going to repost here but "Have you ever considered making a fresh mod that add's reallistic g-force effects (mostly for balancing combat)"
prototype money stock broker 30 Nov, 2023 @ 10:13pm 
I can't seem to get the 37 and 50 mm cannons to shoot, all 20mm RACS work
Const  [author] 23 Nov, 2023 @ 7:33pm 
there are no guided bombs in the mod
MAMPF(GER) 23 Nov, 2023 @ 11:37am 
Had a question.
How do the Guid Bomb aim? Radar is directed forward but the bombs do not aim at the target and are always thrown away by the wind.
Const  [author] 20 Nov, 2023 @ 4:55am 
something crashed WC, and seeing as it's working on my end, and many others, it may be on your end. either outdated mods, or corrupt downloads
arcticwolfmp8908 19 Nov, 2023 @ 5:06pm 
the weapons are showing up as conveyors
Prince of Württemberg 16 Nov, 2023 @ 8:00pm 
Would someone be able to help me figure out the missile lock on system, a buddy and i want to make a SAM site using the RADAR missiles like the AIM-54 but dont fully know how the system works, please do hesitate to message me directly i would appreciate the help
BAKADAKALAKA556 26 Oct, 2023 @ 10:15pm 
is there a way to get the hud functions into the SE fighter cockpit so they work with the radar?
joe lasagna 16 Oct, 2023 @ 10:09am 
The missile already get mounted on a hinge, so yeah it works.
R3DR3AP3R9 15 Oct, 2023 @ 9:59am 
So not sure if this has been asked yet, but is there a way to make this work if the missiles are on a separate grid from the designator? As in missiles being placed on a rotor
xYenza 15 Sep, 2023 @ 6:21pm 
Are the AI able to use any missiles that require an AESA Radar?
From what I've seen, they're unable to
BrGuardian 15 Sep, 2023 @ 8:28am 
Perfection! It's time to leave the vanilla WW2 tactics
NightWolf 28 Aug, 2023 @ 8:13am 
Can you add some more GBUs? The Hellfire missiles are awesome but I feel like there should be some more variety.
General Madman 22 Jul, 2023 @ 6:52am 
awesome thank you but i seem to be having trouble getting it to launch it just crashes straight in to ground
Pufferfish 120 22 Jul, 2023 @ 12:51am 
Why.. don't be like a mojang be better choice
for you comunity please try it again in future.
Pufferfish 120 22 Jul, 2023 @ 12:46am 
:-(
Const  [author] 21 Jul, 2023 @ 9:43am 
@ Pufferfish 120
Considered, but was rejected

@General Madman
it's more or less the same with the regular fin, but performs better at lower altitudes
Pufferfish 120 21 Jul, 2023 @ 8:34am 
Can you add hydra 70 APKWS version ?
General Madman 21 Jul, 2023 @ 4:24am 
How do the long missile fin Stabilizer??
Novum33 16 Jul, 2023 @ 9:32am 
I have a balancing suggestion: Giving hardpoint weapons quite a lot of mass so they arent spammable to unreallistic extremes (like real life) because having too many would be too heavy to fly. (for example you wouldnt be able to give a heli or something 500 agm-114s because it would be too heavy to fly)

I saw this in the IMPAKT missile weapons mod
Mistlynx 15 Jul, 2023 @ 8:06am 
Is there any change of a space version of the torpedo that costs uranium and platinum but has it's own propulsion? I don't play with the water mod but would love to have a large torpedo I could use in air or space against really big targets.
Const  [author] 18 Jun, 2023 @ 11:37am 
@A_Superior_DuDe
not without editing or making an addon script for LAMP/WHAM, no


@ColonelCreeper44
no, should work out the box. just needs power input
A_Superior_DuDe 15 Jun, 2023 @ 12:09pm 
Is there any way to make the AESA Radar interact with LAMP/WHAM missiles?
ColonelCreeper44 30 Apr, 2023 @ 7:45am 
Is there something specific that has to be done for the missile warning systems to work? I put them on my fighter and they do not seem to detect incoming missiles. Do I have to place them in a specific way, or away from each other / turrets and weapons?
VF31_Killer_'B' 28 Apr, 2023 @ 11:08pm 
Is there a tutorial on how to build the PMW missile sets eg Hellfire, Tomahawk, Rim-7? I tried to place some missiles from the Prebuilt PMW Missiles and got nowhere with it.
Apollo Norm 20 Apr, 2023 @ 1:37pm 
Is there any chance there could be one of the tri-barrel 20mm rotary cannons added as a slope that fits vertically between the existing 1x1 slope ones?
Sarah_Starchild 18 Apr, 2023 @ 4:20am 
Is there a tutorial anywhere for how to use this because it looks cool but I can't seem to fire anything.
NightWolf 19 Mar, 2023 @ 1:52pm 
Yeah but I'm trying to throw it on a tank's main barrel and hug it right next to it and having a massive conveyor for a small gun would look ugly