Victoria 3

Victoria 3

Historical Population Growth & Resources [Broken with 1.9.6 change]
Showing 61-70 of 152 entries
< 1 ... 5  6  7  8  9 ... 16 >
Update: 27 Nov, 2023 @ 8:12pm

Pop growth tweaks

Update: 27 Nov, 2023 @ 2:37pm

-The return of custom population growth! Pop growth curves are now back to their beta values, where base growth is fairly low and heavily influenced by modifiers from population capacity and techs

Update: 27 Nov, 2023 @ 12:20pm

-Increased overpopulation penalty and birth rate penalty from literacy, once again to attempt to rein in runaway population growth

Update: 27 Nov, 2023 @ 10:41am

-Rebalanced negative market access state traits so they are all either -5% or -10%
-Reduced birth rate bonus from being under historical target population further, to reduce early pop growth
-Added 5% market access price impact modifier for coastal states

Update: 21 Nov, 2023 @ 4:24am

-Reduced Bolivia's gold mines a bit
-Added some Bananas to Cajamarca

Update: 20 Nov, 2023 @ 3:59am

-Added missing Amazon River trait to some states
-Added a few more gold mines to Peru

Update: 19 Nov, 2023 @ 8:50am

-Changed high pop and low pop modifiers from +100% and -25% to +50% and -50% since my attempts at changing base pop growth have been unsuccessful so far

Update: 18 Nov, 2023 @ 5:01am

-Added generic starting armies for some larger countries that didn't have any defined

Update: 18 Nov, 2023 @ 1:38am

-Rebalanced Brazil's starting buildings
-Reduced rubber plantation requirement for developing the Amazon and gave each rubber state at least 10 rubber plantations

Update: 17 Nov, 2023 @ 5:35pm

-Fixed American migration JE creating huge amounts of errors from its tooltip due to missing its variables (they are now created at game start)
-Fixed starting buildings in Ceylon