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It kind of discourages me from playing nations that had plenty of natural resources but not enough population—which you can fix through migration.
Apart from that, great mod, I love the impact of the traits.
I fixed that a week ago, the modifier is now applied for days instead of months, so that shouldn't be happening anymore.
@Necrotes
I just looked into maybe doing a small change to reduce pop growth, which made me realize that the modifier for overpopulation isn't working anymore since 1.9.6.
It's this line in the patch notes:
"Removed the pop birth rate penalty from high population relative to arable land, as there are now other mechanics to handle this"
This breaks part of the functionality of my mod. Now there is no way to reduce birth rate in states that are above population capacity.
I don't know what other mechanics they mean and didn't find anything in the patch notes, so unless something changes, I'm considering my mod to be dead now.
Is there a version without the population changes that you could maybe release?
https://forum.paradoxplaza.com/forum/threads/cant-exploit-the-amazon.1826740/#post-30577825
https://forum.paradoxplaza.com/forum/threads/do-you-have-suggestions-for-the-map-share-them-here.1550235/page-13#post-28588010
I'm not going to do that right now, so I removed my mod's changes to birth rate/mortality, except for the modifier applied by population capacity of course. Unfortunately that translates into higher growth early in the game than I'd like.
It seems like 11 SOL is the turning point, where natural birth rate is outpaced by natural mortality rate. which does not seem right.
The natural mortality rate continues to massively outpace natural birth rate, up until 25 SOL, where it completely equalizes, even at 47 SOL natural birth rate and mortality rate are equal. Looks like something new update 1.9 might have screwed with something.
Huh? It shouldn't do that. Sounds like a compatability issue.
@DefinitelyNotRuby
I haven't played enough Vanilla in the last years to be able to answer that.
@Necrotes
I can't comment on what other mods do. I also haven't really tested my mod in the current patch since I've been playing other games, so I don't know if something is wrong with mortality. I didn't change anything and my mod uses custom pop growth values in the defines, so the changes made in the patch shouldn't affect my mod.