Crusader Kings II

Crusader Kings II

Merchant Republic Overhaul
Showing 31-40 of 45 entries
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Update: 29 May, 2023 @ 4:19pm

-fixes election tooltip always saying tribal mayor modifier will be removed

Update: 21 Feb, 2023 @ 2:08pm

-If you have Early Republic Adminsitration, every stack of the Unlawfully Elected modifier will also grant you a 1% global revolt risk

Update: 23 Jan, 2023 @ 8:58pm

-bugfix to previous update

Update: 23 Jan, 2023 @ 8:05pm

-Rulers who convert their realm from tribal to republic will now automatically win the first election that occurs after switching government types; this is done via an event that fires when you have high tribal authority and at least a level 3 market (or an actual city) as your capital building.

Update: 22 Nov, 2022 @ 7:51am

-adds new government flavors for both kinds of dictatorships as well as republics with imperial administration

Update: 7 Nov, 2022 @ 5:26am

-fixes event occurrence for vassal republics

Update: 5 Nov, 2022 @ 7:00am

-bugfixes

Update: 30 Oct, 2022 @ 7:55pm

Update: 30 Oct, 2022 @ 3:28pm

Update: 30 Oct, 2022 @ 3:15pm

-adds AI probability to passing term limit laws