Fraymakers

Fraymakers

Mr. Game & Watch (Character)
Showing 11-20 of 34 entries
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Update: 3 Nov, 2023 @ 9:21pm

Update: 3 Nov, 2023 @ 9:16pm

Reverted due to Fraymakers not updating content properly.

Update: 3 Oct, 2023 @ 11:18pm

1.3.1
++ Safe Buster (Air Grab) -
Increased falling speed of bomb
Decreased hurtbox size of bomb

++ Oil Panic (Down Special) -
Decreased self-hitstop of bucket release hit (10f -> 8f)

Update: 3 Oct, 2023 @ 9:31pm

1.3.0 - This update is kinda silly and quirky

++ General -
Increased max airspeed (5.25 -> 5.5)
Increased initial dash speed (8.25 -> 8.5)
Added new move(!!)

++ Safe Buster (Air Grab) -
Move added

++ Mario Bros. (Forward Air) -
Increased knockback growth of strong hit (65 -> 70)

++ Oil Panic (Down Special) -
Damage of oil now scales based on damage of absorbed projectiles
Releasing the bucket now has a combo-starting hitbox

++ Chef (Neutral Special) -
Reduced endlag (14f -> 12f)

- - Fire Attack (Forward Strong) -
Reduced base knockback of sweetspot (70 -> 65)

Update: 8 Aug, 2023 @ 10:30pm

1.2.1
General -
MASSIVELY improved CPU recovery AI
Fixed erroneously large head hurtbox on Stand animation

Update: 8 Aug, 2023 @ 7:04pm

1.2.0
++ Flagman (Up Tilt) -
Decreased base knockback (75 -> 60)
Increased knockback growth (100 -> 115)

++ Rain Shower (Down Tilt) -
Decreased knockback growth of second hit (120 -> 110)

++ Turtle Bridge (Back Air) -
Decreased base knockback of final hit (90 -> 80)
Increased knockback growth of final hit (70 -> 80)
Increased damage of multihits (2 -> 2.5)
Decreased base knockback of multihits (30 -> 25)
Decreased knockback growth of multihits (10 -> 5)
Decreased hitstop and self-hitstop of multihits (4f -> 3f)

- - Donkey Kong Jr. (Down Air) -
Reduced damage of landing hit (6 -> 4)
Increased knockback growth of landing hit (25 -> 30)

++ Tropical Fish (Neutral Air) -
Decreased base knockback of final bowl hit (70 -> 60)
Increased knockback growth of final bowl hit (70 -> 80)
Implemented autolink point to increase consistency

- - Spitball Sparky (Up Air) -
Decreased hitbox size of projectile (-3px all)

== Greenhouse (Jab) -
Increased base knockback of rapid jab (5 -> 10)
Increased angle of rapid jab (60 -> 70)
Increased angle of first two jabs (30 -> 40)
Decreased base knockback of finisher (120 -> 100)
Increased knockback growth of finisher (20 -> 40)

== Vermin (Down Strong) -
Decreased sourspot base knockback (80 -> 70)
Fixed sourspot to always send into tumble

== Manhole (Ledge Attack) -
Reduced knockback growth (20 -> 15)
Fixed to always send into tumble

== Fire! (Up Special) -
Reduced knockback growth of trampoline hit (30 -> 20)

Update: 14 Mar, 2023 @ 12:14am

1.1.0

General -
Updated SFX to work with current Fraymakers patches
Updated parry window to have parity with updated base cast parries (3f -> 5f)

Octopus (Up Strong) -
Adjusted angle (80 -> 75)
Reduced base knockback (90 -> 85)

Update: 26 Jan, 2023 @ 10:39pm

1.0.4

Chef (Neutral Special) -
Reduced hitbox size of projectiles (-3 px all)
Reduced hitstop of projectiles (16f -> 12f)
Enabled DI on projectile hits
Increased endlag (40f -> 44f)

Donkey Kong Jr. (Down Air) -
Reduced backward range of landing hit (-9 px)
Landing in the last 4 frames will now do a 16 frame land animation instead of a normal jump land

Mario Bros. (Forward Air) -
Reduced hitbox size of early hit (-2 px all)
Reduced hitbox size of late hit (-2 px all)

Update: 24 Jan, 2023 @ 6:54pm

1.0.3

General -
Fixed minor sfx issues (Volume issues are a bug in the engine itself)
Made certain animations have more parity with base Fraymakers characters

Tropical Fish (Neutral Air) -
Increased size of bowl multihits (1 px all)
Reduced self-hitstop of bowl final hit (12f -> 10f)
Increased size of bowl final hit (2 px all)

Mario Bros. (Forward Air) -
Increased active frames of late hit (14f -> 16f)

Turtle Bridge (Back Air) -
Increased size of head hitbox (3 px up/down, 2 px out)
Increased size of body hitbox (4 px in)
Increased size of final hit (4 px up, 3 px in, 2px out)
Increased size of landing hit (3 px up/down)

Greenhouse (Jab) -
Increased hitstop of first two hits (4f -> 6f)

Rain Shower (Down Tilt) -
Increased active frames of second hit (2f -> 4f)
Decreased endlag (18f -> 16f)

Flagman (Up Tilt) -
Decreased self-hitstop of second hit (14f -> 10f)

Lion (Forward Tilt) -
Increased size of late hit (2 px all)
Increased active frames of late hit (12f -> 14f)

Fire Attack (Forward Strong) -
Increased active frames (2f -> 4f)

Oil Panic (Down Special) -
Increased reflect window length at beginning and release of bucket (4f -> 6f)

Fire! (Up Special) -
Increased size of tackle hitbox (2 px all)

Mario’s Cement Factory (Grab) -
Moved grab box forward to better align with animation

Update: 18 Jan, 2023 @ 5:07am

1.0.2 - Fixed broken parry functionality. Maybe.