Fraymakers

Fraymakers

Mr. Game & Watch (Character)
Showing 1-10 of 34 entries
< 1  2  3  4 >
Update: 9 Dec, 2024 @ 11:48pm

1.4.3

General -
Dejanked some code to make it more reliable, particularly regarding Ball behavior for custom content without a gfgw_ball animation

++ Vermin (Down Strong) -
Move now buries when sweetspotted

Update: 9 Sep, 2024 @ 8:51pm

1.4.2

General -
Adjusted lengths of various animations to be closer in line with universal animations (Such as ledge animations, crash animations, tech, etc.)
Added invulnerability to floor tech and crash getup.
Fixed a missing semicolon in the invulnerability code for roll.
Fixed neutral special (Chef) having an unholy level of volume compared to the rest of his sfx.
Added Ball support for The Watcher.

++ Flagman (Up Tilt) -
Reduced endlag (-2f)

++ Tropical Fish (Neutral Air) -
Reverted changes to landing lag and hitbox length.
Adjusted autolink point position to hit more consistently with the smaller hitboxes.

++ Manhole (Ledge Attack) -
Increased endlag (+2f)
Decreased self-hitstop (-6f)

Update: 26 Jul, 2024 @ 4:52am

1.4.1

General -
Updated CPU recovery AI to work with changes to up special

- - Rain Shower (Down Tilt) -
Reduced hitbox sizes

- - Flagman (Up Tilt) -
Increased endlag (22f -> 26f)
Reduced self-hitstop (8f -> 6f)
Reduced hitbox size of second hit

- - Lion (Forward Tilt) -
Increased endlag (13f -> 15f)
Reduced hitbox sizes

- - Helmet (Dash Attack) -
Reduced hitbox sizes
Fixed frame-perfect bug where you could slide off ledge without the move getting cancelled

- - Greenhouse (Jab) -
Reduced hitbox sizes

- - Fire Attack (Forward Strong) -
Reduced hitbox sizes

- - Fire! (Up Special) -
Vertical speed when used on ground decreased (15.5 -> 15)
Vertical speed when used in air decreased (15.5 -> 13.5)
Damage of trampoline when used in air decreased (3 -> 2)
Damage of tackle when used in air decreased (6 -> 5)
Fixed bug where you could fastfall before Parachute came out, messing up gravity physics

== Judge (Side Special) -
Fixed bug where you could not fastfall when using Judge to the left while airborne

Update: 20 Jul, 2024 @ 12:49am

1.4.0

- - General -
Aerial friction decreased (0.2 -> 0.18)
[G&W was disproportionately resistant to horizontal knockback compared to vertical; this should fix that]
Airspeed acceleration decreased (0.5 -> 0.45)
Fastfall speed decreased (12 -> 11.5)
Shorthop speed increased (9 -> 10)
Camera box adjusted

- - Octopus (Up Strong) -
Base knockback decreased (85 -> 75)
Knockback growth decreased (65 -> 60)
Active frames decreased (6f -> 4f)
Endlag increased (28f -> 32f)
Size of all hitboxes decreased
Invincibility frames decreased to maintain parity with active frame length (6f -> 4f)

- - Fire Attack (Forward Strong) -
Sweetspot knockback growth decreased (65 -> 60)
Endlag increased (30f -> 34f)

- - Vermin (Down Strong) -
Sweetspot base knockback decreased (100 -> 90)
Endlag increased (30f -> 32f)

- - Flagman (Up Tilt) -
Active frames of second hit decreased (4f -> 2f)

- - Rain Shower (Down Tilt) -
Increased startup (13f -> 14f)
Active frames of second hit decreased (4f -> 2f)
Endlag increased (18f -> 25f)
Self-hitstop of second hit decreased (8f -> 2f)
[The previous changes together make the move far more punishable on whiff, while not impacting the followups you can get on a successful hit]

- - Helmet (Dash Attack) -
Early hit knockback growth decreased (60 -> 50)
Endlag increased (13f -> 17f)

- - Donkey Kong Jr. (Down Air) -
Spike hitbox size decreased
Spike hitbox repositioned to be closer to tip of key
Falling hitbox size significantly decreased
Falling hitbox base knockback decreased (40 -> 30)
Active frames of falling hitbox increased (20f -> 24f)
Endlag increased (9f -> 11f)
[The increased active frame length and endlag length compound to increasing the overall length of the move by 6f, which makes it much more of a commitment to use both above and off the stage)

- - Spitball Sparky (Up Air) -
Startup increased (4f -> 8f)
Projectile lifespan reduced by 25%
Projectile hitbox size decreased
Projectile multihit damage decreased (2 -> 1.5)
Projectile multihit hitstop decreased (2 -> 0)
Projectile base knockback increased (40 -> 60)
Landing lag increased (12f -> 16f)

- - Mario Bros. (Forward Air) -
Landing lag increased (8f -> 12f)

- - Turtle Bridge (Back Air) -
Landing lag after final hit increased (8f -> 12f)
Endlag increased (18f -> 20f)
Horizontal hitbox size decreased

- - Tropical Fish (Neutral Air) -
Landing lag increased (8f -> 10f)
Endlag increased (24f -> 26f)
Reduced active frames of all hits (2f -> 1f)
All hitbox sizes decreased

- - Chef (Neutral Special) -
Endlag/Loop delay increased (+8f)
Hitstop decreased (12f -> 10f)

- - Fire! (Up Special) -
Startup increased (3f -> 5f)
Delay before actionability increased (+5f)

++ Oil Panic (Down Special) -
Increased hitstop of bucket release hitbox (0f -> 4f)

- - Airdash -
Length of landing animation after whiffing an attack increased (30f -> 32f)

Update: 31 Jan, 2024 @ 10:25pm

1.3.8
General -
Fixed jump animation to work properly with latest Fraymakers update.

Update: 26 Nov, 2023 @ 5:47pm

1.3.7
General -
(Hopefully) Fixed a fringe case where a grab will break if a throw is buffered on the exact frame the opponent would have transitioned to another animation.

Update: 20 Nov, 2023 @ 8:11pm

1.3.6
General -
Added Fraynkie support.
Fixed issue of base cast Balls appearing in the wrong position for one frame.

Update: 20 Nov, 2023 @ 5:43pm

1.3.5
General -
Added easier functionality to add custom character ball animations. It's not my responsibility anymore.

Update: 20 Nov, 2023 @ 3:21pm

1.3.4
General -
Added unique throw Balls for base cast characters and Game & Watch himself.

Update: 3 Nov, 2023 @ 9:22pm

1.3.3

(The "1.3.2 wouldn't update in Fraymakers for some reason" Update)

++ Turtle Bridge (Back Air) -
Reduced self hitstop of final hit (16f -> 14f)

++ Mario Bros. (Forward Air) -
Reduced self hitstop of strong hit (16f -> 14f)

++ Tropical Fish (Neutral Air) -
Reduced self hitstop of final bowl hit (10f -> 8f)
Reduced self hitstop of final fish hit (8f -> 6f)

++ Flagman (Up Tilt) -
Reduced self hitstop of final hit (10f -> 8f)

++ Oil Panic (Down Special) -
Reduced self hitstop of bucket hit (8f -> 4f)

++ Safe Buster (Air Grab) -
Reduced startup (16f -> 14f)
Increased hitstop of explosion (8f -> 10f)