Barotrauma

Barotrauma

Pirates Ahoy!
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Update: 25 May, 2024 @ 1:41am

- Changed pirate havens to consider weapons on players illegal while on the station. If they see you having a weapon in your hands or on your back, they will turn hostile.
- Changed pirates to use bandit clothing instead of separatist clothing.
- Fixed being able to bypass the pirate toll in multiplayer by simply having one player not proceed the dialog. You now have to go through a security checkpoint instead.
- Fixed not being able to obtain pirate missions. Every city and military station now has a 50% chance to hand out a pirate mission.
- Reworked the music items to be on par with DynamicEuropa's version. Music sirens you already collected will convert to CDs which require a music player that can be collected from the raving vessels or bought at pirate havens.
- Reworked pirate haven modules to have increased hull strength. No longer will a gun fight cause instant flooding.
- Updated the pirate submarines and added a new one by "hUbert 2".

Update: 16 Jun, 2023 @ 11:19pm

Hotfix:
- Fixed "Strange Pirate Vessel" crashing the game upon loading into the mission.

Update: 20 Apr, 2023 @ 4:13am

- Added Simplified Chinese translation by Azure.
- Updated German translation.

Update: 16 Apr, 2023 @ 8:02am

Hotfix:
- Fixed Warden Coalition submarine not loading, preventing people from progressing.
- Added a broadcast to Robbing a Coalition Cargo Vessel missions to give a bit more interaction to them and a chance for them to not be hostile.

Update: 27 Mar, 2023 @ 11:16am

- Fixed Rum not being drinkable. This was caused by leftover code from testing something months ago, but neither me nor anyone else seem to have noticed it until now.

Update: 24 Mar, 2023 @ 5:59am

- Fixed locked pirate exosuit form pirate corpses not despawning with the pirate corpse.
- Fixed damaged pirate exosuit parts getting stored randomly around the submarine instead of staying in the pirates inventory.
- Added Warden submarines by Jar Of Honey

Update: 13 Mar, 2023 @ 9:25am

- Updated for the 1.0 release of Barotrauma.
- Added an optional mission to destroy pirate havens and make room for new outposts.
- Hopefully fixed vendors climbing into the windows of their shops at pirate havens.
- Fixed pirates on pirate havens using a health multiplier that made them ridiculously hard to kill.
- Fixed rubber ducks not being rotatable and added the ability to squeak them when holding by pressing "E". Also added an additional squeak sound.
- Fixed strange pirate vessel going into self destruction mode if docked.
- Fixed ammunition racks not interactable in pirate haven armory.
- Fixed medical safe inaccessible on the coalition U-43T cargo transport. Can now be accessed with the coalition captain's ID card.
- Made most electrical components non-interactable on pirate vessels to reduce clicking on something else rather than the thing you want to interact with.
- Changed pirate exosuit being obtainable by looting. Instead of buying them from the pirate store or taking them from corpses, you now collect "Damaged Pirate Exosuit Parts" from pirate annihilators or somewhere inside their pirate vessel and combine these parts with a normal exosuit inside a fabricator to upgrade it into a pirate exosuit.

Update: 23 Jan, 2023 @ 5:22am

- Hotfix
Removed an unfinished pirate outpost module I accidentally left inside the release of the previous update which prevented access to the pirate store on some pirate outposts.

Update: 23 Jan, 2023 @ 5:16am

- Added new mission "Robbing a Coalition Vessel" available at pirate outposts at difficulty 35 or higher.
- Added compatibility for Better Exosuit with Platform 外骨骼优化和置物架 so you can store and recharge the pirate exosuit using these platforms.
- Updated german translation

Update: 5 Jan, 2023 @ 8:31pm

- Changed pirate submarine reactors to not deteriorate nor consume fuel, making this mod now compatible with Hazardous Reactors!