Left 4 Dead 2

Left 4 Dead 2

Beta-style Hunting Rifle Animations (Left 4 Dead 1 Model)
Showing 1-5 of 5 entries
Update: 21 Mar, 2023 @ 2:50pm

v1_2 > v1_3 -- (21-03-2023)

- Corrected some UV Mapping mistakes on the scope and other miscellaneous parts of the gun.
- Patched up a few see-through spots on some parts of the gun.

Update: 8 Dec, 2022 @ 2:52am

v1_1fix > v1_2 -- (08-12-2022)

- Further improved the running animation.
- Fixed a bug in which the camera would rotate if the player grabbed a gascan in a server that wasn't theirs and threw it by pressing LMB + RMB.

Merged all the changes done to this mod into the L4D2 version, now both versions should be identical in terms of animations and performance, let me know how it goes.

Update: 5 Dec, 2022 @ 1:38am

v1_1 > v1_1fix -- (05-12-2022)

- For some reason the deploy animation was made closer to the screen when I made v1_1, this has been corrected back to how it was in v1_0 (or as it is in the gifs in the main page).

Once I feel like these animations have been polished enough I will port these changes over to the L4D2 TLS model version of this mod.

Update: 1 Dec, 2022 @ 4:15am

v1_0 > v1_1 -- (01-12-2022)

- Edited the running animation a little bit to fix up the left arm distorting in a weird way (used to be mostly noticeable when looking down and running with custom playermodels that have thin arms or when playing at FOV higher than 51).
- Edited the melee animation a bit.
- Fixed the hands not following the weapon properly in the idle animation.
- Fixed wrong UV Mapping on the screws of the scope in both the viewmodel and worldmodel (these of course happened when I remodeled the weapon).

Update: 10 Nov, 2022 @ 3:09am

v1_0 -- (10-11-2022)

- Initial release.