Halo: The Master Chief Collection

Halo: The Master Chief Collection

COMBAT REVOLVED #BringHaloModsToXbox
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Update: 28 Feb @ 3:25pm

- Updated to MCC Latest version

Update: 10 Nov, 2024 @ 2:33pm

- Visual Fixes
- Bug fixes
- New peliican stuff

Update: 29 Sep, 2024 @ 4:14pm

2.11.0:

Bug Fixes:
- Fixed issue where crewmen wouldn't properly navigate the cryo bay during tutorial
- Fixed issue where Marines wouldn't walk up the staircase in the Pillar of Autumn
- Fixed issue where several flood shaders didn't have flood detail maps or reflections
- Fixed lack of Vibration on Wraith mortar
- Fixed several bounding boxes on several items and models using the MCC Revised Tagset
- Fixed door blast half not having flood shaders
- Fixed "default obj_oxy_tank" not having mipmaps
- Fixed missing light bolt in plasma rifle
- Fixed ghost projectile to have correct light volume
- Fixed tag that was causing the ghost bolt lens flare to be red
- Fixed Location and Date text being too close together in the PoA intro cutscene

Changes:
- Changed some audio files to be higher quality using the MCC Revised Tagset
- Updated Sentinel models to use Halo 2 variants
- Ghost bolts now have a value of 2 for tracers between rounds
- < Sprinkles/The Traveler/The Divinity now has sprinkled armour/shell/skin on The Maw/The End/dee-fourtee >
- Seperated objective text for the HUD and pause menu, so the pause menu will now display the character "»" whereas the HUD text in game will display ">>" due to "»" currently being broken in-game.
- Changed most HUD Objective text to account for the lack of newline support in Halo CE MCC
- Changed most menu objective text to have newlines
- Player respawn equipment is now consistently a singular pistol instead of no weapons at all.

Tweaks:
- Integrated flashlights for ODST/Marines now last forever, much like the players.
- Adjusted several flood shaders
- Adjusted haze on Silent Cartographer
- Snow shaders are now more pleasant and vibrant
- Several HUD bitmaps re-imported with higher quality alpha

Update: 13 Feb, 2024 @ 1:09pm

- Bumped Latest game version to new MCC hotfix

Update: 22 Sep, 2023 @ 11:29am

2.10.2:

Bug Fixes:
- Fixed glitching noise in The Library, The Maw, and Keyes
- Fixed missing doors in PoA hangar

Tweaks:

- Regenerated all lightmaps in 32 bit
- Cleaned up geometry in Pillar of Autumn
- Cleaned up portals/added new portals for performance reasons in Pillar of Autumn

Update: 19 Sep, 2023 @ 1:16pm

- Bumped Latest game version to new MCC hotfix

Update: 3 Aug, 2023 @ 10:15am

2.10.1:

Bug Fixes:
- Fixed Pillar of Autumn light flicker positions
- Fixed incorrect scenery object placement in the hanger of the Pillar of Autumn

Tweaks:
- Adjusted first encounter of Assault on the Control Room so that AI wait until the player exits the Pelican before attacking.
- Sprinkles/The Anomaly/The Benefactor now only appears after Keyes/Captain gives you his pistol/hero object.
- Polished PoA lightmap on bsp a10a
- Added rest of Pillar of Autumn light flicker scenery objects

Patch Notes/Information/Easter Eggs:
- < Sprinkles/The Traveller/The Divinity now has sprinkled armour/vessel/shell >

Update: 20 Jul, 2023 @ 3:19pm

- Bumped Latest game version to new MCC hotfix

Update: 12 Jul, 2023 @ 11:59am

VERSION 2.10.0:

New Features:

- Full BSP aesthetic overhaul for Pillar of Autumn
- Destructible bulletin boards
- New model for UNSC Barricades that look closer to Halo Reachs'
- More environmental storytelling in Pillar of Autumn
- Keyes' uniform has the updated Pillar of Autumn Insignia visible on the Bridge
- Various dead Brutes have been sighted

Bug Fixes:

- Flashlight now syncs properly with the Fuel Rod Canon first person model
- HUD Sheild Bar Border now correctly scales with MCCs HUD Scale feature
- Fixed a stuck jackal in the fourth bsp of Pillar of Autumn
- First Person view model now uses HD textures
- First person cryotube model now uses HD Chief textures
- Cryotube Linda now uses the HD Visor shader
- HUD objective text now displays correctly
- Silent Cartographer Skybox ring now has the correct perspective
- default metal strips wide a no longer has a stripey blue and red pattern on panels

Tweaks:

- Tweaked some hunter encounters, they heard your cries of anguish
- Adjusted elite grenade drop rates to be slightly more generous
- Tweaked health pack use range
- Reduced movement penalty for Rocket Launcher, Fuel Rod Cannon, and Flamethrower
- Complete re-light of Pillar of Autumn BSP with new radiosity settings
- Some minor shader tweaks
- Converted most bitmaps over to the new BC7 Compression type
- Skybox overhaul for Pillar of Autumn
- Gravity Easter Egg is now only accessible after Keyes gives you his pistol
- Mod now uses a shared bitmap and sound pool, significantly reducing the overall file size
- Halved flood grunt suicide explosion damage
- Several weapon and vehicle bitmaps now have built in ambient occlusion (They look better)
- Modified sky fog on AOTCR to make the Shaft Energy shader more visible in the first room of the level
- Restored vanilla plasma bolt.light_volume size so they are now more noticable
- (EXPERIMENTAL) Flamethrower uses new third person flag, and behaves much like later games (No grenades/melee) and some slight stat changes
- Silent Cartographer Basis size is now consistent with Halo and Truth and Rec

Update: 19 Dec, 2022 @ 1:46pm

Updated to work with latest MCC version