Team Fortress 2

Team Fortress 2

★ Unusual: Fuming Danger (V2.3)
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Update: 28 May @ 10:09am

Version 2.3

- Overhauled the color variant system. Now, there are only two variants: Fuming Danger (green), and Hazardous Vapors (teamcolor)
- Removed the purple and cyan recolors, and moved the white recolor over to Hazardous Vapors' blueteam
- Adjusted the colors in Hazardous Vapors' redteam to be more red-hued rather than orange
- Changed the periodic table sprite's movement to be calmer, more "gaseous"
- Reduced the peridodic table sprite's radius and camera depth bias, and adjusted spawning sphere, to reduce it clipping into the player model and hat
- Overhauled the lightray system
- Recompiled periodic table sprites into a single spritesheet, rather than 16 separated sprites. This should reduce internal clutter
- Reorganized internal particle system to reduce internal clutter (no more repeat/unnecessary systems)
- Removed unnecessary class tags

Update: 14 Mar, 2024 @ 9:56am

Version 2.2

- Added the "Summer" tag
- Updated variant and sprite names to be more audience-appropriate
- Adjusted the white variant to be less blue
- Reduced sprite size and spawn radius
- Picked up takeout from the local fried chicken shop

Update: 3 Nov, 2023 @ 9:03pm

Version 2.1

- Added new teamcolor variant: "Yucatan Smoke"
- Adjusted cameria depth bias to help prevent clipping
- Reduced ray's speed
- Adjusted element sprites' size and spawnrates to not be as cluttered
- Updated system paths to be more consistent and drug-friendly
- Sent Jesse back to rehab
- Optimized max particle limits

Update: 1 Sep, 2023 @ 7:04am

Version 2.0.1

- Updated internal sprite pathing
- Fixed a bug causing sprites to veer wildly away from the player

Update: 30 Apr, 2023 @ 11:44am

Update: 27 Apr, 2023 @ 9:10pm

Version 2.0

- Complete visual overhaul, aiming to make it stylized towards TF2

Update: 12 Nov, 2022 @ 2:57pm

Version 1.0

Workshop Release