Sentinels of the Multiverse

Sentinels of the Multiverse

Artifact Comics
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Update: 6 Aug, 2024 @ 7:00pm

Fixed a few issues with Sentinels of the Mausoleum tracking down pretty surprising character targets for their wrath (you can't hide from them, Ennead!)

Grigori is now Antiquarian's nemesis, as he should be. Despite the fact that he would never betray you, or her.

Update: 5 Aug, 2024 @ 9:45pm

Menacing Mercenaries! A dash more art progress while this rolls out.

Update: 5 Aug, 2024 @ 6:05pm

And now for something a little different: the release of the Temple of Trials, an environment deck! Contend with rolling boulders, menacing mercenaries, poison dart traps and an ominous idol as you navigate ancient ruins against villainous foes! I hope everyone has fun with it, I'm happy with how it turned out!

Temple of Trials is very close to fully art-complete & wholly mechanically complete - here's hoping it helps lend to more fun and unusual matches!

Update: 3 Aug, 2024 @ 9:12am

Fix implemented for Duelist & Dendron's infinite tit for tat (Dendron's still naughty about that for any other takers though, alas.) Thanks for the heads up - and in final testing passes for another new deck release soon!

Update: 28 Jul, 2024 @ 11:17pm

Fixed an overlooked issue with Antiquarian's Perilous Power, ensuring a destroyed relic targets each other non-hero target, rather than each non-hero target - otherwise, if you were destroying a non-hero relic target it would continue to re-destroy itself for more damage. Whoops!

This update also includes card art for Tombstone's Bad to the Bone, Powder Pete and Rattlin' Rollers - hurrah!

Closing on the next deck release after some additional testing and art progress, this time an environment! The Temple of Trials, with ominous idols, rolling boulders and an entirely trustworthy treasure-hunter among other excitement.

Update: 25 Jul, 2024 @ 11:14am

Fixed the issue with Sundown in multiplayer leading to stuck games - this one was a really elusive and weird one to resolve, so apologies. She should be good to go with your friends now!

Fixed an issue with Duelist where 0-damage hits were still proccing her riposte setups which require her to take damage to trigger.

Update: 23 Jul, 2024 @ 6:29pm

Note: there's currently an unforeseen bug with Sundown in multiplayer which can lead to the turn getting stuck which we're in the process of figuring out, as it's pretty unusual. Apologies for that one, we're trying to get it sorted swiftly!

This update makes changes that were ultimately necessary to Sundown's Pistolera de la Muerta & Shot Chaser cards; in print it hadn't been an issue, but regrettably in digital 'immediately end your turn' has some unexpected behavior for heroes that have ongoing combos when it pops up. We tried to keep them as mechanically close as possible to their original effects and ordinarily wouldn't change cards post-release with new decks - but as entertaining as it is to be able to go infinite and burn down 200 HP of Akash in one turn, that was unintended!

Here is how those cards were changed:

Shot Chaser (one-shot)
Sundown deals 1 target X Projectile damage, where X = the number of cards you played this turn.
You may remove 1 cartridge. If you do, draw X cards and immediately end your turn.

Updated -
Shot Chaser (one-shot)
Sundown deals 1 target X Projectile damage, where X = the number of cards you played this turn.
You may remove all of Sundown's cartridges. If you removed at least 1 cartridge this way, at the end of your turn, draw X cards.

The reason for this change is that ordinarily the hard stop to a Sundown combo was either running out of cards or cartridges; Shot Chaser was meant to be a finisher at the end of a combo with a chance to restock your hand if you managed to keep a cartridge handy - and immediately ending your turn was intended to keep you from doing what wound up being possible in digital: playing Shot Chasers back to back until you draw your entire deck. Moving the draw to the end of the turn is functionally the same as the original intent, and emptying the cartridge pool is to prevent getting the draw from both Shot Chasers if they're played back to back (though that's still some pretty hearty damage.)

Pistolera de la Muerta (one-shot)
Discard up to 3 cards. Draw until you have 3 cards in your hand.
Add 3 cartridges to Sundown and she regains 3 HP. Immediately end your turn.

Updated -
Pistolera de la Muerta (ongoing)
Skip your power phase and draw phase. At the end of your turn, discard up to 3 cards, then draw until you have 3 cards in your hand. Add 3 cartridges to Sundown and she regains 3 HP. Destroy this card.

While not quite as troublesome as Shot Chaser not actually ending your turn, Pistolera de la Muerta not doing so would still feed you 3 cartridges in the middle of a Fan the Hammer combo and translate into being able to immediately play up to three more one-shots then and there with the draw, which really wasn't intended. Like Shot Chaser, it was also intended to forfeit the rest of the play for what may be a critical resupply for Sundown in a match. There were some trade-offs here, but in this ongoing form it doesn't skip your play phase - so with Grave Stakes you can, if you'd like, play both copies of Pistolera to double down on the recovery at end of turn. It also means you can queue up Pistolera as your first play, then kick off a Fan the Hammer afterward and end the turn with resupply waiting.

It's not our intent to be making changes to decks post-release ordinarily, apologies for that! With these changes the deck should be settled and pretty close to how it was originally put together.

This update also includes final card art for Tombstone's Dead Man's Hand card, and a few missing quote attributions in Sundown's deck. In the meantime, we hope you all have good fun with the heroes and villain!

Update: 22 Jul, 2024 @ 8:40am

Fixed missing opening line!

Update: 22 Jul, 2024 @ 7:59am

And now, the release of Duelist: The Silver Sparrow! A hero whose derring-do and bravado see her meting out justice in defense of the defenseless - and her team. Duelist specializes in counter attacks and setting up plays to occur when it isn't her turn - where her powers and effects are at their strongest. Duelist was a lot of fun to make, and I hope you have a lot of fun playing her!

As with the other recent decks, there's still a fair bit of placeholder deck art - I've been focusing on drawing the various cut-outs for characters in digital over cards as the main priority, since I'd wanted to get several releases out for folks to play.

We're still keeping an eye on Tombstone with additional balance tweaking and are working on fixing some unintended play behavior that can result in Sundown going 'infinite' - which should result in some follow-up releases soon. Thanks as ever for your encouragement and support, it is truly appreciated!

Update: 21 Jul, 2024 @ 9:48am

Now that Tombstone's had some time for his paces, I've made a balance adjustment based on feedback which should hopefully make his opening play a bit less savage without compromising his difficulty for the rest of the match. During his setup phase, Tombstone deploys H-3 bandits instead of H-2, which from cursory play seems to feel better; I'd certainly appreciate feedback for how he feels now from players who have faced him before!

This update has a deck entry for Duelist, who is a hero deck that's mostly ready to deploy, but I'm still working on cut-outs for her. Expect to see another hero hit the scene sometime this coming week though, along with revisiting how Sundown's turn-ending players are handled on digital to address some unexpected issues there. Thank you to everyone who has played with these decks, I hope they prove fun for many games to come.