Sentinels of the Multiverse

Sentinels of the Multiverse

Artifact Comics
66 Comments
Gaist Heidegger  [author] 16 Jul @ 10:32pm 
Her CPUs are a spin off of a similar concept from Sentinels of Earth Prime's Eldritch hero, who plays spell cards which aren't equipment or ongoing cards and manages tokens on them - it's also a mechanics-as-flavor bit in that the components are part of the larger mech overall. There's still destruction effects that will catch them, as they aren't indestructible - but it's an intentional design and balancing choice for them to be resistant to equipment removal.
Kaldrak 16 Jul @ 10:27pm 
Wren is fun to use, but it feels like her cpu's should count as equipment to bring her a bit more in line with how the base game works.
Elizadeath 3 Jul @ 1:03pm 
Top tier mod. A must have for anyone!
Gaist Heidegger  [author] 22 Jun @ 9:05pm 
I appreciate it, glad you're having a good time with it all!
Kennatous 22 Jun @ 6:28pm 
absolutely BASED content. Amazingly written characters and SOLID puns. If I could afford to donate I would go out of my way to do so!!! Thank you Author for what you do!!!
Gaist Heidegger  [author] 13 Jun @ 8:18am 
Trucking along best as can be paced! All of the completed decks thus far are already available on the Artifact Comics workshop table for Tabletop Simulator, and a number on the bigger community Sentinels of the Workshop table as well if you're curious to explore or play with them in advance of digital - but in the meantime, appreciate the encourage and support from everyone, and will continue hammering away at art and other implementation!
chris_mingus 13 Jun @ 8:14am 
I popped in to check if you had any info on the new villain, and holy shnike, you guys have a TON of content planned. This mod is going to rival The Cauldron in terms of scale by the time you're done, if not exceed it.
sulliedwings 7 Jun @ 5:23pm 
Folks like you who keep working on their content keep the game alive. Thanks, and I can't wait to see what comes next.
roadkil100 30 May @ 6:16pm 
Adam Rebottaro art!? Slick. You are truly going above and beyond for this. Thank you.
Gaist Heidegger  [author] 16 May @ 1:56pm 
There are quite a few - 49 heroes altogether in TTS, with the 50th being a longer term project, and some surprises (including some special guest art.) It's a long haul moving things to digital since there's a lot of moving parts and extra art assets involved, but we're working slowly but surely!
FinalvsFire 16 May @ 9:30am 
I saw in Tabletop Simulator you all have like 30+ more characters... you guys are crazy. I love it. My friends and I are trying them out on TTS now. (PS: Nemo when?)
Gaist Heidegger  [author] 4 May @ 8:05am 
That's actually working correctly, in sentinels cards under cards are only considered not in play if they say that in the effect itself. You can see an example of this with Baron Blade's Mad Bomber variant - it specifies that cards under BB have no game text, are indestructible and not considered in play. It doesn't ordinarily come up with base game heroes, but it does for some custom decks.
sulliedwings 4 May @ 7:48am 
Hi! Potential bug report about the new Containment environment. Is Lazarus meant to be indestructible if there are environment cards under Haka's Savage Mana? It's my understanding that cards under cards are not considered in play.
krozbones 30 Apr @ 11:36pm 
I've been out here rooting for you before all the Muscle and Catgirls, but my support has only gotten louder since. I love what you've done with the place! :gocat::alhappy::megshock:
roadkil100 2 Apr @ 6:29pm 
I don't know how you do it. The quality and the art are top notch. You're spoiling us. Thank you for your hard work.
Gaist Heidegger  [author] 1 Apr @ 7:03am 
Whoops! Looks like that accidentally went through when I was in the process of testing some things - that was the flat colors / WIP stage for new character card art I'd been working on for Duelist as part of some releases coming up. As for the different style, that's part design update, and part progress as an artist since I originally drew her character card and then > 100 character cards since then (there's a lot of heroes + variants that haven't made it to digital yet, to say the least.) Sorry for the mix-up, more on that later! :winter2019surprisedyul:
sulliedwings 1 Apr @ 6:13am 
Hi! Love your work; people like you are really keeping the game alive, and putting out great content. I just noticed something while playing this morning, though: when playing with Duelist, her character card always stays the same, but sometimes in the... I guess you'd call them the interaction previews, like when a card is played that needs to select targets?... entirely different character card art appears. It looks like it might be beta art, because it's done in a completely different style from most of the other decks.
Gaist Heidegger  [author] 31 Mar @ 7:48pm 
Aaah! Thank you, and I'm glad you've found a lot of fun with it all! And among other things, that is what I was hoping to accomplish with Duskveil - I wanted to try to have a 'dark city' / rook city / gotham-ish kind of vibe for an environment that is (hopefully) enjoyable to play in with any regularity. Here's to hoping for plenty of fun games for a long while to come.
Bellduke 31 Mar @ 12:01pm 
Well with this update, (Flashbang and Rook) i have to say this became my third favorite mod pack for sentinels. That's an incredibly high bar.

But i can't ignore the love and passion that has been quietly dripping into this for some time now.

Highlights;
Tombstone and Sundown: Tombstone wins as my favorite villain of the pack on sheer flavor alone. There's nothing complex, deep, or sympathetic. He's an evil bank robber who's a more than a bit past his prime, and right in home in comic book insanity of having the dead rise from their graves and run off to rob banks and get in fights with people in spandex.

Rook: What feels like an X-com commander for a hero, which i haven't seen anyone else try to do.

Duskveil Falls: My favorite Environment of the set, it feels like rook City thematically, and it does add new challenges. But unlike Rook city it doesn't make me want to pull my hair out in frustration.

Anyway, thank you for posting this mod Gaist
Gaist Heidegger  [author] 31 Mar @ 7:38am 
Well, for one, Captain Cosmic doesn't hand out any bonus plays, only bonus power uses - and Rook can potentially give her team as many as 3 bonus card plays in a single turn + more if she's given access to off-turn powers. Bonus plays are very powerful in sentinels since functionally they're a force multiplier for any other hero deck, as there are many decks that can explode if they get a boost to their play tempo.

Beyond that, Rook can help accelerate setup and provide hand / deck cycling for her team by getting past dead draws / plays so they can dig for what they're after, if you lean into the damage side she can push out numerous instances of recurring / 'free' damage to hand out which all scale with any broad damage increases you bring to a team, and she has strong draw support in general.

It may just be a playstyle thing, though. I think generally speaking a lot of sentinels players underestimate just how powerful hero targets are at all, but that's a broader discussion.
Overlord Byron 30 Mar @ 10:41pm 
I feel like Rook is a little under-tuned. Right now I'd say there's very few reasons that I'd choose her over Captain Cosmic, and there are already few enough reasons for me to choose Captain Cosmic.
just777 26 Mar @ 1:56pm 
Oh boy here I am again and you’ve added QUITE a bit new content since my last comment. I’m blown away by how much new content you’ve been adding, and I really thank you for it. Though I almost wish you’d slow down a little so I can get some time to breath in between new content lol. Been really digging the duskveil girls. Haven’t gotten around to trying out rook and remnant yet, but I appreciate their design. I do look forward to them getting some updated art though. Thank you for all the new sentinels stuff to mess with, your work ethic is insane with all these updates!
Gaist Heidegger  [author] 26 Mar @ 11:05am 
Sure - since there's nominal interest, here is an Artifact Comics discord invite: https://discord.gg/ZbFy9kT2Gs
Forgebreaker 24 Mar @ 4:27pm 
Do you happen to have a discord dedicated to you and/or artifact comics? i would love to join and get some insight from you!
Gaist Heidegger  [author] 17 Mar @ 7:02am 
Happy to hear it, I'm glad that this has helped bring new fun to the game for you! I aim to keep plugging away, so there's plenty yet to come in time, just working at art and such as fast as I can.
madcap81 16 Mar @ 8:28pm 
I love this mod. I have put an ungodly amount of time on Sentinels, and you and a lot of the other mod creators have helped to keep that time counting higher and higher. Happily. Thank you so much. Decks so good, I can't pick a fav. I see the frequent updates, crazy awesome. Keep it up, just take a break once in awhile. lol
Gaist Heidegger  [author] 13 Mar @ 7:14am 
At least one of those is fairly close in the queue at least, so you're in luck!
Forgebreaker 12 Mar @ 8:39pm 
kain, noir and flashbang!
Gaist Heidegger  [author] 12 Mar @ 1:41pm 
Thank you, I really appreciate it! It's a long list in the queue and a lot of art and work to go, but I'll keep plugging away at it as much as I can. Are there decks you're particularly keen to see hit digital?
Forgebreaker 12 Mar @ 10:29am 
an amazing mod! i found your complete load-out on TTS and may i say, i am fiercely excited for some of your decks to end up on here! keep up the good work mate!
Gaist Heidegger  [author] 7 Mar @ 4:27pm 
That turned out to be an engine bug with Sentinels itself -- numeral manipulation zonks out specifically on modifying powers more than once (though one-shots work fine.) It's on the official bugfix list, so should hopefully be remedied in the next client update! Thanks for the report though, and happy to hear you're having fun!
JesterKing 7 Mar @ 4:07pm 
Having a lot of fun with the mod, though the villains get a little stat-check-y with the high damage numbers. As a bug report, though, if Backlash uses both 'According to Hoyle's on the same card/power, it seems to cause the game to freeze.
Gaist Heidegger  [author] 6 Mar @ 4:21pm 
Glad you've had fun with the decks! There's actually quite a few finished hero / environment / villain decks I am working at bringing to digital, so it will be a while before developing more whole cloth - but I appreciate it!
Chainsaw.Aardvark 5 Mar @ 3:33pm 
Thank you for all the time and effort you have put into creating art and characters for SoM. I've been having a lot of fun with Sundown and Duelist.

Since you're still working on content for this game, could I pass along to you an idea I had for a deck at one point?
Arachobia 8 Feb @ 2:26am 
Woah, another whole deck release? You really are spoiling us!
chris_mingus 19 Dec, 2024 @ 11:20am 
Don't think I didn't notice Tombstone doing the Skeletor pose for his defeat image. :steamthumbsup:
Gaist Heidegger  [author] 24 Nov, 2024 @ 10:37pm 
Hi Meldi - I've mostly held off on putting decks out for physical printing until they're fully art complete, but tend to bounce around depending on what I might have an inspiration streak for. Currently, Chronan, Temple of Trials & Timeless City are the only fully art-complete decks, though several are quite close (Tombstone only has 1 placeholder piece remaining and some art I'd like to clean up more still, etc.)
Meldi 2 Nov, 2024 @ 11:46am 
Do you have any composite card art? I know you're still perfecting your stuff, but I'd love to play some of these in physical space.
Gaist Heidegger  [author] 10 Sep, 2024 @ 6:35pm 
Thanks for the video, I hope you had fun!
katewalker 10 Sep, 2024 @ 9:05am 
Video for you! https://www.youtube.com/watch?v=zb7oJFFrKsg

Maybe I'll get back to proofreading stuff ._. ever
Gaist Heidegger  [author] 26 Jul, 2024 @ 8:40am 
Thank you, really glad to hear it! I'm going to be working on finishing out a lot of card art, but am definitely aiming to bring more decks to digital once they're finished with further play-testing!
just777 25 Jul, 2024 @ 4:06pm 
Hey just wanted to say you’re absolutely killing it with the mods. All 4 of your heroes have been a knockout for me. Quickly becoming one of my favorite sentinels mods on here. Sundown might be my favorite, but duelist is sneaking up on her. Also love having a proper western villian in tombstone! Keep up the good work.
Gaist Heidegger  [author] 25 Jul, 2024 @ 11:04am 
I hope you've had fun with the both of them though! We've also managed to fix Sundown's multiplayer issue with cartridges, so if all goes well an update will drop later today addressing that + a bug that currently, speaking of Duelist, lets her trigger off of 0-Damage hits, which is unintended.
Gaist Heidegger  [author] 25 Jul, 2024 @ 11:04am 
If Duelist can avoid heavy setup disruption and faces a villain and/or environment that'll ping her for damage off-turn, she definitely thrives - being fed bonus actions or plays off-turn is pretty potent as well, with maximal damage when she's going after targets that actually dealt her damage. Without her setup, or having it frequently disrupted by a villain, she can struggle to get online - and against villain / environment combos with few sources of target-based damage it can be more difficult to get her to pop-off.

Ultimately, in testing she landed in the same range as Stuntman, Quicksilver and Terminus generally for damage-per-round and usually her damage delivery concentrates in explosive single rounds and re-prepping for them in between; she generally tested as coming out of matches pretty beat up / on low HP, as most (though not all) of her triggers require her to actually take the damage first - so damage reduction / prevention can sometimes work against her.
Thorf 25 Jul, 2024 @ 9:59am 
Wow. Sundown and the Duelist are both *incredibly* powerful when they get up and running. Sundown's dig-for-a-one-shot ("blood-soaked brass" I think? Something like that?) in particular cranks her engine hard, because it lets you dig for and then play the one-shots that dig for your econ cards very rapidly.

Duelist, on the other hand, takes a bit longer to get all of her stuff out, but then winds up drawing half her deck by mistake and following it up by getting more out of being handed a power-use out of turn than most damage dealers manage in the entire round. She gets *brutal*.
Gaist Heidegger  [author] 22 Jul, 2024 @ 12:33pm 
We were able to reproduce it, so it's being looked into. Thanks for the heads up!
Gaist Heidegger  [author] 22 Jul, 2024 @ 12:23pm 
Ah! That was not, if at all possible would you be able to provide the logs? I described where to nab them a few comments back, it helps a ton with getting things resolved. Thanks!
FinalvsFire 22 Jul, 2024 @ 10:16am 
Hello! Love the mod; been playing with the recent characters, and it looks like Sundown's ammo mechanic isn't working in multiplayer. Specifically, whenever she uses her base power, it removes one bullet, but then soft-locks, and doesn't continue forward. Is this a known issue?
Gaist Heidegger  [author] 20 Jul, 2024 @ 11:56am 
That shouldn't be possible, if you can grab them it would be very helpful to see the game's logs to review what may have gone awry. If you're on windows, the files are in C:\Users\*(Username)\AppData\LocalLow\Handelabra Games Inc_\Sentinels for Player.log and log.txt - the former resets when you launch the game and the latter when you start a new match, but if you're able to recreate it again that would help. I'll see if anything else can be found from this end.
Butterking 20 Jul, 2024 @ 11:45am 
i also had a moment of playing fan the hammer into a end the turn cards but was then allowed to go to my power phase after finishing the fan combo