Teardown

Teardown

Impact Based Structural Integrity Test
Showing 201-210 of 221 entries
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Update: 22 Nov, 2022 @ 6:08am

Updated RNG

Update: 21 Nov, 2022 @ 8:17pm

Added collateral system

Update: 21 Nov, 2022 @ 8:23am

Update: 21 Nov, 2022 @ 7:24am

Update: 20 Nov, 2022 @ 8:23am

Update: 20 Nov, 2022 @ 4:11am

Uses GetShapeClosestPoint instead of a random point in shape now, should get some more realistic destruction.

Update: 20 Nov, 2022 @ 3:23am

Minor change

Update: 19 Nov, 2022 @ 9:06pm

Updated speed detection
Should decrease some deltav calculations

Update: 19 Nov, 2022 @ 6:17am

Modified RNG
Removed speed >= 0.5 limit
Should be no differences

Update: 19 Nov, 2022 @ 12:09am

Improved shape detection (should decrease a lot of iterations and calculations)
Reduced search range