Trailmakers

Trailmakers

NegaSonic SkyRaptor VTOL
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Update: 19 Dec, 2022 @ 3:18am

Added 2 logic blocks so the vtol lifting and descending force could be asymmetric front to back, to smooth things out a bit. Fixed a few logic short circuits, speed seems to have increased for no apparent reason.

Update: 18 Dec, 2022 @ 6:43am

Update: 16 Dec, 2022 @ 7:38am

Readjusted a decal

Update: 16 Dec, 2022 @ 7:25am

Cleaned up some controls. Put range limiters on the vtol mode to make it behave better.

Update: 27 Nov, 2022 @ 11:55pm

Updated the paint job. Used a bunch of the gradient decal to approximate wind wear.
Also figured out I could use it take the orange down a notch (by mixing it with brown)

Does anyone ever read these?

Update: 26 Nov, 2022 @ 6:45pm

Smoothed out drifting; it now automatically counters 70% of roll and pitch to keep the drift level longer. I was able to keep the drift completely flat, but that felt wrong, so now it only counters part (70%).

Increased the nominal hovering thrust, so the plane won't drop so much during vtol maneuvers, but again, I didn't counter it all because that felt wrong (the plane would slide around too much after landing).

I have messed around with better aero and dragon jets, but they only raised the top speed a little (315->330); and the extra weight causes the vtol mode to be more sluggish.

I do believe with this update there are no more regular blocks to play around with (they've all been converted into logic blocks), so that's all for this one.

Update: 19 Nov, 2022 @ 9:26pm

Added airbrakes to flight mode. Works sort of like yaw.

Update: 19 Nov, 2022 @ 4:03pm

fixed decals

Update: 19 Nov, 2022 @ 3:31pm

Engines now visibly cut out when using flight brake mode.
Fixed a bug where the altitude stabilizer was active in flight mode.

Update: 19 Nov, 2022 @ 5:45am

Fixed a logic bug where the angle sensors were connected to some VTOL controls.