Left 4 Dead 2

Left 4 Dead 2

Short Carnival
Showing 1-7 of 7 entries
Update: 1 Mar, 2023 @ 9:36am

Reduced the overall map draw distance (-1334 farZ), it should increase the FPS for older/low-end hardware quite significantly.

Reduced a clip brush (invisible walls) that blocked players from walking between a guardrail and a bush near the start area like we can originally do.

Added a clip brush on the first police car near the start area to ease navigation when walking on it.

Added a clip brush only for the infected to ease their navigation on the edge of the road where we drop down.

Added the gnome somewhere between the start area and before dropping from the road.

Added some trash/stains/graff decals around for better visuals.

Reduced the map draw distance even more right after entering kiddieland (-2554 farZ), it should increase FPS around the giant slide and tunnel of love.

Reduced the map draw distance even more after exiting the tunnel of love (-2554 farZ), it should increase FPS around the rollercoaster and stadium.

Fixed a godspot right before reaching the rollercoaster area, near the container.

Finally tracked down the bug that caused old/low-end hardware to crash around the Rollercoaster and Stadium, it was a corrupted displacement brush ( I hate displacements! x)

Fixed the infamous crash to desktop by replacing most displacement roofs of the buildings around the stadium entrance by func_details ( also a sort of brush, but less likely to cause a crash )
This fixed was also applied to the OPCE version just incase it would cause a crash in the future.

Deleted and reduced some grass sprites around the rollercoaster area, it should increase FPS a little.

Fixed some misplaced soundscapes (ambient sounds)

Added a couple of bushes right after the rollercoaster to the right to stay on part as much as possible with the original map visuals.

Deleted a few clip brushes that weren't useful around the finale area.

Added some clip brushes above a few props to avoid godspots near the stadium entrance.

Moved some distant houses closer to the stadium entrance so they can render within the new map draw distance settings.

Fixed a couple of invisible textures near the stadium entrance.

Added a missing white texture on the 2 spotlights at the stadium's entrance to simulate a brighter shine.

Deleted a some overlooked doubled brush on the buildings around the stadium's entrance.

Deleted/simplified/resized some brushes around the stadium area.

Deleted a doubled brush inside the stadium that created a thin opening at the corner of a texture.

Increase the distance at which a couple of green fences can be drawn.

Added collision to the roll-up door in the stadium near the crate of fireworks boxes (It's tilted so we can't stand on it though !)

Removed collision of several metal railings on the big scaffolding tower in the stadium and a few other props.

Added some missing infected ladders on the three scaffolding towers in the stadium.

Adjusted the new difficulty created by the added infected ladders by adding an ammo pile. (Not where it normally spawns though)

Randomised the SCAR rifle, the military sniper and the grenade launcher (previously forced to spawn) in the finale to balance the added ammo pile. (military sniper has more chance to spawn though)

Randomised the laser sight, the incendiary ammo and the explosive ammo (previously forced to spawn) in the finale to balance the added ammo pile.

Increased the chance for a tier 1 shotgun to spawn where it was only tier 2 on the forced weapons spawns above the fireworks crate in the finale.

Deleted one of the two randomised defibrillators on one of the scaffolding towers situated in the stands and one on the stage, both in the finale.

Deleted a couple of molotov cocktails in the finale area but more throwables should now spawn overall.



Finally, I'd like to thank all the people who uploaded their playthrough video, it really helped a lot to fix some of the issues. Keep at it !)

Update: 1 Dec, 2022 @ 5:35pm

x Fixed bots teleporting under the map when rescued from a certain closet
x Fixed some small visual inconsistencies

Update: 30 Nov, 2022 @ 6:08pm

x Hopefully fixed a crash issue near coaster/finale area for older/low-end hardware
x Fixed grass sprites not always rendering properly

Update: 21 Nov, 2022 @ 7:21am

x Fixed the bots trying to reach the wrong chopper..

Update: 20 Nov, 2022 @ 12:31pm

x Fixed some uneven displacements

Update: 20 Nov, 2022 @ 11:15am

x FIxed a small visible nodraw (transparent texture)

Update: 20 Nov, 2022 @ 9:48am

Short Carnival

The second map of the Short Series, released for L4D2 13th birthday (17 Nov ;)

Enjoy !