Barotrauma

Barotrauma

Maddened Black Sea Armory
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Update: 22 Apr, 2024 @ 5:01am

just name

Update: 21 Apr, 2024 @ 5:12pm

Items:
=Adjust the tags of items to optimize AI logic
=Scrap can now be broken down into useful materials, with a small chance of yielding precious materials
+Introduce new materials to give players more options for crafting and upgrading
=Shields can now be carried on the back.
+Add Black Sea Arsenal with a powerful shield bash system to provide richer tactical choices in the game (activate with the "F" key for biological attack)
=Adjust MEGA Plasma cutting power to improve weapon balance.

Melee Weapons:
=Nerf Power combat system

Mechs:
+Add Tier 3 medical mech - Apollo, to provide strong medical support on the battlefield[The Sprite is not finished, unable to obtain normally]
+Add Tier 3 chemical tactical mech - Carcus, to provide tactical advantages in chemical warfare[The Sprite is not finished, unable to obtain normally]
=Adjust the crafting materials for mechs, rebalance their defense, poison resistance properties, mobility, buff, etc
=Adjust the purchasable quantity of basic mechs and oxygen batteries to improve the gaming experience
=Optimize onboard sonar (remove from most mechs)
+Introduce a light switch


Jobs:
=Fix the default gear missing earphones.
=Rework the talent tree system to provide deeper character progression and customization options.

Enemies:
=weaken head armor, now equivalent to wearing a bulletproof helmet.
=Readjust enemy difficulty, now the difficulty transition should be smoother.
+Add Drop pod to allow monsters to directly enter the hull.
+Add new pirate NPC equipment sets to enrich the variety of enemies at sites.
+Introduce new boss "Eye of Fear" and [Text Removed]. [The Sprite is not finished, unable to obtain normally]
+New station missions and monster missions to offer players more challenges and rewards.

Ranged Weapons:
+Introduce new submachine guns[The Sprite is not finished, unable to obtain normally]: AG45, AG50, AG300.
+Introduce new rifles: SPAR556, SPAR556A, SPAR65, SPAR76, SPAR8, SPAR8S, SPAR93, SPAR338, SPAR408.
+Introduce new shotguns[The Sprite is not finished, unable to obtain normally]: SPSG-4, SPSG-15, SPSG-8.
+Add dynamic recoil, semi-automatic and bolt-action modes to increase weapon operational diversity and realism.
=Balance firearm performance and manufacturing materials to improve overall game balance.

Factions:
?introducing a new Black Sea faction to add a new storyline and character faction to the game world (details pending,no yet).

Language:
Add Japanese

Update: 4 Jul, 2023 @ 11:28am

fixed typo in mission id, adjust difficulty

Update: 3 Jul, 2023 @ 8:47am

Update the categories of all weapons and add subcategories, and make it compatible with weapons racks (not all)
Battle armor, rapid harpoon, spawnlist fixed
Add container sprite of corsair and tac scanner
Adjust some enemy ai,abandoned outpost mission
Balance :
Chaingun -- Nerf overheat,spread Buff damg
Revolution,Sickle HMG -- Nerf overheat,damg,spread,
Doom,Drum Hybrid Barrel -- Nerf damg,spread,reload
Peace Keeper,Dead Rock -- Nerf damg,spread,reload
Enemy -- Buff defence,damg,swin speeeed

Update: 16 Jun, 2023 @ 7:58am

修复Hash错误
启动怪物和任务

Update: 25 May, 2023 @ 7:18am

Hot fix
-Modify the talent Artisan so that it works on all items
-Remove Combat Mastery MaximumHealthMultiplier and replace it with RangedSpreadReduction
-Increase speed penalty when no battery
-Nerf to tactical Vest
-Fixes huskinfection protection not working correctly on Battlearmor and Dreadnought PCIA aswell as fixing Battle armors damage / affliction resistances
-Fix for Steelruler and Aritsan Talents
-Sprite chaingun round.png not found fix
-Fractalguardian Nerf+ fixes
-Adding monsters and mission packs (not enabled)

Update: 1 May, 2023 @ 11:08am

Changes X01 Oxygen Cells to be rechargeable like a battery aswell as like an Oxygen Tank

-Removed Sonar from Corsair, Pioneer and Pioneer Custom
-Removed Thermals from X01 Leader and Hercules mk.II
-reduced thermal range of X00 from 4500 to 3000
-added thermal to X01 Veteran with 3000 range
-increased X01 Veteran cost:
-> added mudraptor shell and moloch piece/ shield to crafting cost and also deconstruct material

"launchimpulse" was missing in rangedweapon line, is now set to 20 which is same as normal harpoongun (harpooncoilrifle if 30 btw)

Fixed thundercannon should shoot fine now but noticeably less straight than a ship railgun (set the launchimpule for thundercannon to 50 for now Railgun is 80) as a mean of balance since we cant lower its damage without limiting it to special ammo only

Modify-ed collision volumes

Update: 4 Feb, 2023 @ 3:38pm

fix for the spawn null exception crash that happend when people killed monsters if there was an Iron rider with the trait that allowed genetic material to drop, that appeared after Barotrauma 1.0 Pre-patch
fix for the Heat Saber hitting the player instead of the target, since Barotrauma 1.0 Pre-patch
fix for a bunch of wrongly defined resistances of Suits aswell as enemies (husk infection resistance should work now)
fixes for handcannon rounds:
-Moved handcannon rounds back into the weapon Category, where it is in vanilla
-allowed handcannon rounds to be taken as extra cargo in multiplayer
-Removed pistolitem tag from handcannon rounds and instead added the pistolammoitem tag as it has in vanilla (this should allow the captain traits to affect it again)
Nerf to Iron riders starting stats:
Weapons: 50-60 -> 40-50
Medical: 25-35 -> 10-15
Mechanical: 20-30 -> 15-25
Electrical: 20-30 -> 15-25
Helm: 15-25 -> 10-20
Nerf to Dreadnought support system:
damage resistance: 50% -> 40%
Explosion damage resistance: 50% -> 40%
mechanical skill bonus: 10 -> 5
Electrical skill bonus: 10 -> 5

Update: 29 Jan, 2023 @ 10:07pm

Hotfix for Hammer!

Update: 28 Jan, 2023 @ 6:57pm

-laser cannon charge up added
-some suits have recoil stabilization
-some nerfs to weapons like the DOOM shotty
-hurting yourself with laser cannon fixed (bug was if you missed your shot and hit nothing it would hit you :} )
-hammer mining container now carries just ore
-Reduced max affliction strength of Architect buffs so they disappear shortly after leaving the suit

-Mech suit Rework: part 1 Power overhaul:
-> Most mech suits got a power and oxygen overhaul (all suits except of the Hercules suits as they have internal power right now, be aware that the rework is not finished and there are still things to adjust so feel free to leave feedback)
in detail that means:
1.) When a mech is unpowered (no power / Oxygen cell) its functionality will be limited: Movementspeed is slowed to 1/4th of the land speed of the suit when powered aswell as the lights getting turned off and the sonar being unusable
2.) Suits using X01 Oxygen Cells are now able to use Hulloxygen and have their "power" draw reduced by 50% while doing so
3.) While the Suit Sonars are likely to be adjusted going forward they have been given a nerf by making them draw extra power from the suit when used as active radar (50% more than power consumption in water (exception is the X01 Leader which due to its powerful sonar system has 100% more consumption))