RimWorld

RimWorld

Alpha Genes
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Update: 14 Aug, 2024 @ 8:17am

v3.104:

Added: insector cosmetic genes added if you have Vanilla Races Expanded - Insectors
Fix: Lost of typos

Update: 20 Jul, 2024 @ 11:39pm

v3.1031:

Fix: wrong description on plagued shambler gene

Update: 20 Jul, 2024 @ 11:35pm

v3.103:

Tweak: further changes to the Wretch blacklists so they are re-calculated after load, thus affecting even already existing Wretches
Tweak: Helixans will now only cause -10 mood to other pawns if they feed on corpses
Tweak: deadlife dust producer gene disabled from appearing randomly on Shamblers. It can still be chosen in the xenotype editor
Tweak: shamblers that already had random genes chosen won't get new ones if resurrected again

Update: 20 Jul, 2024 @ 9:48am

v3.102:

Tweak: changed the way Wretch blacklists for defname strings work, saving the list to the save file, to avoid them not being regenerated on load
Typos: luminiscent -> luminescent

Update: 20 Jul, 2024 @ 4:36am

[Auto-generated text]: Update on 7/20/2024 1:36:40 PM.

Update: 20 Jul, 2024 @ 3:29am

v3.101:

Fix: Removed black widow gene as it is not done yet!

Update: 20 Jul, 2024 @ 3:08am

v3.1:

- Added: new xenotype, the Nereid, a xenotype evolved to thrive in the ocean's abyss. They have large, luminescent eyes, fin-like ears, and webbed hands and feet for efficient swimming, Nereids have a unique ability to access a personal pocket plane, an ocean abyss-themed dimension they can retreat to or use for strategic advantage.
- Added: 34 new Anomaly DLC genes, 20 of which are "shambler only" genes
- Added: new Anomaly DLC system where newly spawned shamblers will get 1-3 random genes from the 20 added by the mod. This is ON by default, but can be toggled in mod options
- Added: 26 other new genes
- Tweak: abandoned labs are now much more useful, they'll always have 3 gene tools, and 4-5 genepacks scattered around
- Tweak: Added 5 new abandoned labs, bringing the total variations to 10
- Tweak: Added Efreet, Drakonori and Nereid to spawn lists for xenohuman factions
- Tweak: new insectoids from upcoming Vanilla Factions Expanded - Insectoids 2 blacklisted from animal summon genes
- Tweak: ALL genes coming form Vanilla Races Expanded - Insectors blocked from Wretch mutations
- Tweak: Void touched gene from ReSplice blocked from Wretch mutations
- Tweak: water striding negates the soaking wet thought
- Fix: several female_north graphics were not centered
- Fix: Acid explosion gene graphic was not centered

Update: 23 Jun, 2024 @ 7:21am

v3.02:

Fix: meat genes should now properly produce the "ate human meat" thought
Tweak: If Alpha Animals is present, Fleetkind now get Blue Gel production, Aerofleet meat, Aerofleet leather and Underdeveloped teeth genes
Tweak: rusted biotech lab walls now accept wall lamps

Update: 5 Jun, 2024 @ 7:07am

v3.019:

Fix: typo on the timer for gene-summoned animals
Tweak: added thoughts for biolab and xenotype injector for future mod compat

Update: 3 Jun, 2024 @ 12:37pm

v3.018:

Fix: minor null checking to the catch fire patch