Entropy : Zero 2

Entropy : Zero 2

CP 2333 Apartment Assault
Showing 1-8 of 8 entries
Update: 25 Feb, 2023 @ 12:08am

Version 1.1.1

Changelog:

Fixed the fatal problem, which is the final battle doesn't being run. If you kill a specific harmless citizen, the final battle will not be run. This is caused by a wrong entity logic that relys it on the door assault guy transformed by a harmless citizen. It is fixed now.

Decreased the number of bottles at the first door, in order to make the shelve broken event runs smoother.

Added a wooden board in the anti-citizen's escaping route, in order to make him stay at a position longer, easier to be hit by player's blocks.

Added a light source on the first floor, make physic objects more visible.

Added more physic objects on the first floor.

Fixed a bug that a wooden crates that holding a metal board on the rooftop can float in the air if the crate under it is broken.

Fixed a bug that the author info displayed at the begining of the map, which is caused by a wrong entity logic.

Etc.

Update: 9 Feb, 2023 @ 6:00am

Version 1.1.0

Changelog:

Learnt how to use point_glow, so all glowing objects has been fixed. Now more guiding glowing effects has been used.

Slower the roof escaping guy's running speed, to ensure he will not get out player's sight too often, and make him easier to be caught.

Make the roof escaping guy's pistol cocking sound closer to player, louder and clearier to be heard by player, let player know he's out of ammo.

The final battle, now return to 10HP(One Hit KO) again. If player dies and load the game, player will be 30HP(3 hits KO).

Add a shelves in 1F hallway. If player kick away the revenge guy at the entry door, it would be more interesting in visual.

Fixed a guy's fool behaviour in the first room on 2F.

Changed some placements and lighting on rooftop, for avoiding mislead player to wrong ways, for guiding player goes the correct way.

Changed some placements, for easier to move to those players may not so familier to movement.(I mean... Just make it easier to go across.)

Added more guidances on rooftop, in order to make player known, throw blocks to smashing that escaping guy.

Added more animations for the escaping guy, in order to slow him down, make it more time to be smashed.

Etc.

Update: 30 Nov, 2022 @ 7:01am

Version 1.0.2
Nothing changed but a new thumbnail.

Update: 26 Nov, 2022 @ 3:59am

Version 1.0.2

Changelog:

Loading game from a save data will not crash game now.

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The moveable space is more limited in the room on 1F now, in order to help ai_script_conditions being satisfied, and make the thunder event happened. Although this change will disallow player goes back to the previous room to see metrocop mate with the thunder guy.

The citizen with Male_05 face in the room on 1F is moved more inside, in order to attract player standing in front of them.

What the ai_script_conditions needs in the room on 1F, is staring the sneaky guy with FOV 110 range(changed from 90), and distance 500(changed from 300). This make it easier to be triggered, and make thunder event happens. So even if player is not stand right in front of the door, the thunder event can still happen.

Added 2 position markers at the rooftop door, to guide players stand at the corner to open the door. In order to avoid the situation that player doesn't understand what to do and stand in front of the door keep pressing E on it without anything happens.

Deleted HolsterWeapon output in Met1's kick down door scripted_sequence, in order to leave player the stun stick on screen, avoid being considered as a bug that weapon disappears. But after Met1 kicks the door, player still can't attack anymore before thunder event happens, or attacking and killing NPCs will lead to a problem that scripts can not be run.

Separated "Hold this position" and "Keep an eye on these citizens" HUD texts in the room on 1F. "Hold this position" when Met1 commands player, "Keep an eye on these citizens" when Mets are upstairs and the ai_script_condition of triggering the thunder event is enabled.

Changed all citizens' health to can be kill by one direct hit or physics objects hit.

Expended the trigger_multiple at the 2F door, in order to allow player use kick earlier.

Changed bottles' mass scale, in order to make them easier to throw.

Changed bricks' mass scale, in order to make them easier to throw.

Changed bricks' scale factor for inertia, in order to avoid them showing weird physic performance.

Changed several physics objects' mass scale in the room on 2F, in order to make them heavier when being kicked.

Changed the height of wooden frame in the room on 2F, in order to make the shevles can be kicked down.

The volume of pistol sounds on 2F is lower now.

The rooftop shooting invisible target is bigger now. If player is not too bad on shooting, the citizen will definitely be shocked, and his last bullet in pistol will not hit player.

The thunder on rooftop is delayed for 3 seconds, in order to make player can see the thunder light.

Changed the time of fading during ending camera sights.

Changed player's health during the final battle, allow player take one more hit from citizens.

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These are in order to try fix the unknown problem that crashes the game:

Added several autosave points.

Deleted Kill ambient_generic entities outputs when gunshot sounds loop is disabled.

Changed the entity logic that achieve the effect of kicking the door, physics objects are bumped off.

Deleted all 2F shooting and chasing scripted_sequence entities and logic related entities, then remaked the event with a new logic method.

[IT WORKS!]Deleted the shooting scripted_sequence on 2F, and cloned a shooting scripted_sequence that works normally(doesn't crash game, I mean), change entity name, target NPC name, etc. And it seems doesn't crash game anymore!

[IT WORKS!]Changed scale of a shelf in the room on 2F.

Update: 25 Nov, 2022 @ 6:05am

Version 1.0.1
Fixed a FOV bug appears in the final battle, which is caused by entity logic of A plot in roof scene.

Update: 25 Nov, 2022 @ 4:59am

Version 1.0.0
Fixed, the map appear in bonus maps menu now.

Update: 25 Nov, 2022 @ 4:32am

Version 1.0.0

Update: 25 Nov, 2022 @ 3:23am

Version 1.0.0