Smack Studio

Smack Studio

Sealina
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Update: 15 Jul, 2023 @ 2:02am

Patch Notes
Balance Patch 3 ➔

⬆ - Buff
⬇ - Nerf
⟳ - Rework
¤ - Bug Fix
⤷ - Following Information
! -> Endlag/Lag/Startup/Landing Lag is counted in Frames

Overall - ⟳
➔ New Victory Animation
➔ Increased Float-Jump-Distance

Zap-Ammo - ⟳
➔ New Zap-Ammo-System: Sealina has 9 charges of Zap-Ammo and everytime she uses a Move that uses it, she spends a charge. When she is out of charge, she has to wait 14 seconds for a refill. When she uses a Move that uses it while she has no charge, she will reduce the timer by 2 seconds.


A - ⬆
➔ Bigger Hitbox (1st Attack)
➔ Tail intangibility on Frame 6 - 10 (1st Attack)
➔ Bigger Hitbox (2nd Attack)
➔ Tail intangibility on Frame 4 - 10 (2nd Attack)
➔ More Hitstun on 1st and 2nd Attack for better connection into the following hits.
➔ Bigger Hitbox (3rd Attack)
➔ Tail intangibility on Frame 6 - 10 (3rd Attack)
➔ Knockback(3rd Attack): 8.6 -> 9.5
➔ Knockback-Scaling(3rd Attack): 0.087 -> 0.091

Side A - ⬆
➔ Smaller Tail-Hurtbox
➔ Bigger Hitboxes

Up A - ⟳
➔ Tail intangibility on Frame 4 - 15
➔ Bigger Hitbox
➔ Knockback: 9.5 -> 10.5
➔ Knockback-Scaling 0.099 -> 0.086

Down A - ⬆
➔ Startup: 11 -> 9
➔ Smaller Tail-Hurtbox
➔ Needed Charge for Wave-Spawn: 20 -> 10
➔ Bigger Shockwave-Hitbox
➔ Speed(Wave): 2.65 -> 2.9
➔ Knockback(Wave): 6.8 -> 8

Running A - ⬆
➔ Head intangibility on Frame 8 - 14

Side Strong - ⬆
➔ Bigger Hitbox
➔ Extra-Hitstun: 0.18 -> 0.25

Up Strong - ⬆
➔ Bigger Hitbox
➔ Tail intangibility on Frame 15 - 21
➔ Knockback-Scaling: 0.099 -> 0.104

Down Strong - ⬆
➔ Full Body intangibility on Frame 8 - 11
➔ Tail intangibility on Frame 12 - 18
➔ Bigger Hitbox
➔ Knockback(Lightning(Air)): 8.5 -> 9.9
➔ Knockback-Scaling(Lightning(Air)): 0.085 -> 0.09
➔ Knockback(Shockwave): 7.5 -> 8.7
➔ Knockback-Scaling(Shockwave): 0.075 -> 0.093

Neutral Air - ⬆
➔ Smaller Tail-Hurtbox
➔ Bigger Hitbox
➔ Knockback: 6.5 -> 7.9
➔ Landing-Lag: 10 -> 9

Forward Air - ⟳
➔ Bigger Hitbox
➔ Smaller Tail-Hurtbox
➔ Landing Lag: 7 -> 8

Backwair Air - ⬆
➔ Bigger Tipper-Hitbox
➔ Tail intangibility on Frame 8 - 14
➔ Startup: 11 -> 9
➔ Extra Active-HB-Frame at the end

Up Air - ⬆
➔ Tail intangibility on Frame 8 - 15
➔ Bigger Hitbox
➔ Removed Sweetspots and Late-Hits
➔ Startup: 9 -> 8

Down Air - ⟳
➔ Bigger Tipper-Hitbox
➔ Smaller Tail-Hurtbox
➔ Landing Lag: 12 -> 11
➔ Knockback-Scaling(Tipper): 0.094 -> 0.086
➔ Knockback(Tipper): 9.7 -> 9.3

B - ⟳
➔ Increased Speed(Bubble)
➔ Bigger Explosion-Hitbox
➔ Knockback(Bubble): 6.9 -> 8.9
➔ Knockback-Scaling(Bubble): 0.103 -> 0.096
➔ Knockback(Detonation-Bubble): 8.6 -> 9.8
➔ Knockback-Scaling(Detonation-Bubble): 0.103 -> 0.107
➔ Extra-Hitstun(Detonation-Bubble): 0.5 -> 0.8

Side B - ⟳
➔ Love-Effect-Duration(Full Heart): 12 -> 15
➔ Extra-Hitstun(Full Heart): 1.75 -> 1.45
➔ Love-Effect-Duration(Weak Heart): 4 -> 5
➔ Extra-Hitstun(Weak Heart): 0.15 -> 0.4
➔ The Weak Heart now ignores Shields
➔ Knockback-Scaling(Weak-Zap): 0.095 -> 0.075
➔ Extra-Hitstun(Weak-Zap): 0 -> 0.15
➔ Knockback-Scaling(Strong-Zap): 0.095 -> 0.103
➔ Extra-Hitstun(Strong-Zap): 0.105 -> 0.175
➔ Reduced Pushback from Strong-Zap

Up B - ⟳
➔ Head and Upper Body intangibility on Frame 3 - 9 when diving up.
➔ Knockback-Scaling(Lightning(Bottom)): 0.086 -> 0.07
➔ Knockback(Lightning(Bottom)): 9.5 -> 9.9
➔ Head intangibility on Frame 4 - 15(No Charge(Air))
➔ Knockback-Scaling(No Charge(Air)): 0.09 -> 0.096
➔ Head and Lower Tail intangibility on Frame 4 - 34(Charged(Air))
➔ Bigger Launcher Hitbox(Charged(Air))
➔ Knockback(Charged(Air(Launcher))): 9 -> 10.2
➔ Knockback-Scaling(Charged(Air(Launcher))): 0.09 -> 0.093
➔ Landing-Lag: 8 -> 7

Down B - ⬆
➔ Body intangibility on Frame 13 - 25 (Ground)
➔ Bigger Launch-Hitbox(Ground)
➔ Bigger Hitboxes (Air)
➔ Invincibility now ends on 9 instead of 6 (Air)

Grab/Throws - ⟳
➔ Power-Multiplier(Forward Throw): 0.09 -> 0.101
➔ Base-Power(Backward Throw): 9.5 -> 10.5
➔ Power-Multiplier(Up Throw): 0.09 -> 0.096
➔ Launch-Angle(Up Throw): 70 -> 55

Ultra - ⬆
➔ Base-Power: 14 -> 16.7
➔ Power-Multiplier: 0.1 -> 0.12
➔ Increased Dash-Speed

Update: 23 Apr, 2023 @ 3:35am

Patch Notes
Balance Patch 2 ➔

⬆ - Buff
⬇ - Nerf
⟳ - Rework
¤ - Bug Fix
⤷ - Following Information
! -> Endlag/Lag/Startup/Landing Lag is counted in Frames

Overall - ⟳
¤ Fixed a bug with the Portrait

Up B - ⟳
¤ Uncharged-Air-Variant had no Hurtbox (Oops!)

Down B - ⬆
➔ Grounded Variant has Super Armor from Frame 1 to 12.
➔ Aerial Variant has Invincibility from Frame 1 to 6

Update: 28 Mar, 2023 @ 1:25am

Patch Notes
Balance Patch 1 ➔

⬆ - Buff
⬇ - Nerf
⟳ - Rework
¤ - Bug Fix
⤷ - Following Information
! -> Endlag/Lag/Startup/Landing Lag is counted in Frames

Overall - ⟳
➔ Character Redesign
➔ New Entrance-Animation
➔ New Crouch-Animation

Stats - ⟳
➔ Gravity-Multiplier: 1.47 -> 1.43
➔ Air-Speed: 4.1 -> 3.8
➔ Air-Friction: 1.75 -> 1.2
➔ Defense-Multiplier: 1.66 -> 1.575
➔ Jump-Speed: 10.15 -> 9.95
➔ Vertical-Speed(Float-Jump): 4.75 -> 5.25

Zap-Ammo - ⬇
➔ Duration for 1 Zap-Ammo: 8s -> 9s

A - ⟳
➔ Move-Change
⤷ Same concept as the old A but with new Hitboxes, Animations and Frame-Data.

Side A - ⬆
➔ Smaller Tail-Hurtbox
➔ New Animation
⤷ Changed the Hitboxes to fit with the new animation

Up A - ⟳
➔ Move-Change
⤷ A 180-Degree Swing with her tail.

Down A - ⟳
➔ Removed the Cooldown
➔ The Wave only spawns if the move is at least at 50% Charge.
➔ The Wave now has a fixed speed of 2.6
⤷ 3.2 when an enemy has the Love-Effect
➔ When under 50% charge, Sealina will create a shockwave that stuns the enemy

Running A - ⟳
➔ Move-Change
⤷ A slide with a wave in front of Sealina

Neutral Air - ⟳
➔ Bigger Hitboxes
➔ Delay between 1st and 2nd HB: 5 -> 3
➔ Endlag: 4 -> 6
➔ Landing Lag: 4 -> 10

Forward Air - ⟳
➔ Move-Change
⤷ A big tail swing forwards.
➔ Landing Lag: 4 -> 9

Back Air - ⟳
➔ Move-Change
⤷ A big tail swing downwards. The tipper spikes opponents
➔ Landing-Lag: 4 -> 7

Up Air - ⟳
➔ Move-Change
⤷ A backflip with her tail
➔ Landing-Lag: 4 -> 8

Down Air - ⟳
➔ New Animation
➔ New Hit- and Hurtboxes
⤷ A tipper hitbox at the end that has the most spike power and a sourspot that barely spikes at all.
➔ A bit faster attack
⤷ Less Active-HB-Frames
➔ Startup: 6 -> 9
➔ Endlag: 8 -> 9
➔ Landing-Lag: 4 -> 12

Side Strong - ⟳
➔ Move-Change
⤷ Same concept as the Old Side Strong with new Frame-Data, Animations and Hitboxes.

Up Strong - ⟳
➔ Move-Change
⤷ An upwards thrust with the trident that creates a lightning, when Sealina has Zap-Ammo.

Down Strong - ⟳
➔ Move-Change
⤷ A jump into the air followed by a trident thrust into the ground. The trident creates a downwards lightning and a shockwave, when she has Zap-Ammo.

B - ⟳
➔ Speed: 2.7 -> 2.92
➔ Damage(Normal): 5 -> 4
➔ Knockback(Normal): 7.8 -> 6.9
➔ Damage(Detonated): 9 -> 10
➔ Knockback-Scaling(Detonated): 0.1 -> 0.103
➔ Bigger Hitbox(Detonated)
➔ The Detonation-Animation is now 15 Frames long instead of 28.
➔ Endlag: 9 -> 7

Side B - ⟳
Ground
➔ The new Side B Ground is the old Down B Ground
➔ Removed the Detonation
➔ Stuns the enemy on hit and gives him the Love-Effect.
➔ Lifetime: 4 -> 6
➔ Cooldown: 20 -> 16
➔ Extra-Hitstun for the enemy: 0.75 -> 1.75
➔ When the move is on Cooldown, she spawn a weak heart that doesn't stay and has low knockback, damage and hitstun. But it still gives the Love-Effect.
Air
➔ Move-Change
⤷ Sealina shoots a Zapple-Projectile which power depends on how long you hold the Special-Button down.
➔ Can now be land-cancelled on Frame 10 and onwards.
⤷ Landing Lag: 4 -> 5

Up B - ⟳
Ground
➔ New Animation(Dive)
➔ New Dive-Up-Attack
⤷ Holds her trident into the air which summons a lighting when she has Zap-Ammo.
Air
➔ Move-Change
⤷ Sealina flies upwards when you release the Special-Button.
⤷ Sealina does a upwards spin-attack when you hold the Special-Button down.

Down B - ⟳
➔ Move-Change
⤷ Sealina does a Water-Spin-Attack when she is on the ground and a wind-spin-attack when she is in the air.

Grab/Throws - ⟳
Grab
➔ New Grab-Hitbox
➔ Sealina gets a small forwards-boost when she grabs.
Throws
➔ Invincibility while doing a throw
➔ Move-Change(Forward-Throw)
⤷ A spinning tail slap
➔ Move-Change(Back-Throw)
⤷ A backwards throw with a tail slap that sends the enemy at a sharp angle
➔ Up-Throws Animation is a bit faster
➔ Move-Change (Down-Throw)
⤷ Sealina throw the enemy on the ground and strikes him with a lightning.

Ultra - ⬆
➔ Power-Multiplier: 0.075 -> 0.1
➔ Bigger Grab-Hitbox

Update: 7 Jan, 2023 @ 5:31am

Patch Notes
Ver. 1.1.0 ➔

⬆ - Buff
⬇ - Nerf
⟳ - Rework
¤ - Bug Fix
⤷ - Following Information
! -> Endlag/Lag/Startup/Landing Lag is counted in Frames

Neutral Air - ⬇
➔ Bigger Tail-Hurtbox on Frame 7/8 and 19/20

Backward Air - ⬇
➔ Bigger Tail-Hurtbox on Frame 7-18

Side B - ⬇
➔ Power-Backwards-Zapple: Extra-Hitsun: 0.2 -> 0.15

Up B - ⬆
➔ Bubble-Flight: Increased Travel-Speed
➔ Bubble-Flight: Removed the Freefall-Negate when an Enemy has the Love-Effect.
⤷ Replaced it with a cancel into any attack.

Down B - ⟳
➔ Love of the Sea: Heart-Explosion now ignores shields.
➔ Love of the Sea: Cooldown: 14 -> 22
➔ Love of the Sea: Extra-Hitstun: 1 -> 0.75
➔ Love of the Sea: Damage: 3 -> 6
➔ Downwards-Zapple: Knockback: 8 -> 6.25
➔ Downwards-Zapple: Knockback-Scaling: 0.09 -> 0.101

Update: 27 Nov, 2022 @ 3:07am

The princess of the sea got a lesson from the god of sea. Now she is more balanced. This is the Day 1 Patch of Sealina.

Patch Notes
Ver. 1.0.1

⬆ - Buff
⬇ - Nerf
⟳ - Rework
¤ - Bug Fix
⤷ - Following Information
! -> Endlag/Lag/Startup/Landing Lag is counted in Frames


Zap-Ammo - ⬇
➔ Refresh-Duration of 1 Zap Ammo: 6s -> 8s

A - ⟳
➔ New Animation(3rd Attack)
⤷ Changed the Hitboxes to fit with the new animation
➔ Launch-Angle(All HB(3rd Attack)): 160 -> 115
➔ Extra-Hitsun(All HB(3rd Attack)): 0 -> 0.115

Side A - ⬇
➔ Longer Tail-Hurtbox on active HB-Frame 1-6

Down A - ⟳
➔ Changed the Tail-Hurtbox to better fit with the animation

Side Strong - ⟳
➔ Extra-Hitstun(Sourspot): 0.3 -> 0.175
➔ Made the Sweet Spot on Active Frame 1-3 a bit bigger
➔ Side Strong now uses Zap-Ammo
⤷ No Zap-Ammo Variant has a weak-stab-HB and doesnt summon the lightning.

Up Strong - ⬆
➔ Launch-Angle(Trident HB): 110 -> 120
➔ Active-Frame 1(Trident HB) now reflects projectiles.
➔ Knockback-Scaling(Lightning HB): 0.085 -> 0.092
➔ Launch-Angle(Lightning HB): -55 -> -40

Down Stong - ⟳
➔ The lightnings spawns a bit more away from Sealina
➔ Increased HB-Size

Down Air - ⬇
➔ Longer Tail-Hurtbox on Frame 6 - 23
➔ Knockback-Scaling: 0.092 -> 0.087

Up B - ⟳
➔ Deep-Dive: Maximum Dive-Duration: 4s -> 3s
➔ Deep-Dive: Reduced Speed while underground
➔ Bubble-Flight: If an enemy has the Love-Effect, Sealina wont go into freefall after the bubble exploded
➔ Bubble-Flight: Cooldown: 18s -> 23s
➔ Mermaid-Jump: The Hitbox now covers her body and head.

Forward Throw - ⬇
➔ Power-Scaling: 0.105 -> 0.095

Ultra - ⬇
Base-Power(Throw): 15 -> 14

Update: 25 Nov, 2022 @ 4:57am

Release