tModLoader

tModLoader

Mod of Redemption [BETA]
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Update: 1 Dec, 2022 @ 9:28pm

Update: 1 Dec, 2022 @ 9:08am

=== 0.8 Beta .0.3 ===
630. Log Staff shows Explosive bonus in tooltip and its Nature bonus works
631. Resprited Sickened Demon Eye and its banner
632. Recoloured Akka Mask and added white flower on its hair
633. Resprited Energy Pack to be animated
634. Nerfed Prototype Atom Rifle's damage from 144 -> 94, and the weapon no longer shoots when below 4 Energy instead of it shooting with no projectile coming out
635. Buffed Mitosis's damage from 92 -> 170 and use time from 30 -> 25 (Lower number = faster)
636. Tesla Coil's damage goes through half of an enemy's defence
637. Ukonvasara shows Hammer bonus tooltip on Hammer and Launch mode
638. Re-buffed Swarmer Cannon's damage from 100 -> 160
639. Increased Akka and Ukko's expert health scaling from .6 to .75, same as Patient Zero's, reduced their health back down by 10,000 to accommodate
640. Akka and Ukko take 3x less damage from Last Prism, same as Patient Zero
641. Nerfed Nebuleus' defence from 120 -> 100 and the clones from 170 -> 100 (They weren't meant to have that much)
642. Laboratory Cabinets now have smart cursor interaction with highlight
643. Added Golden Gateway, Abandoned Laboratory, Surface Portal, and Slayer's Crashed Ship to the Protected Structures list for mod compatibility
644. Surface Portal and Slayer's Crashed Ship will check for blacklisted tiles and protected structures and scoot over to the right if found any, also meaning the ship will stop genning in the world evil biome
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Update: 30 Nov, 2022 @ 2:42pm

=== 0.8 Beta .0.2 ===
614. Sentries can no longer be destroyed by Wielder's orbs
615. Divinity has a better indication for when it is ready to launch and when it is fully charged, the energy balls stop shooting at full charge, and increased Divinity sun's velocity from 20 -> 34
616. Buffed Poem of Ilmatar's damage from 90 -> 140
617. Buffed Tesla Coil's damage from 70 -> 80
618. Buffed Ukonvasara's damage from 250 -> 300, Launch Mode's melee damage is 30% higher than base damage, decreased volume of the boom sound from the sword shattering, and made the boomerang version of the sword & the hammer in Launch Mode count as true melee
619. Buffed Xenium Lance's base crit from 4% -> 30%
620. Nerfed Swarmer Cannon's damage from 180 -> 100
621. Buffed Ukonnuoli's damage from 485 -> 495
622. Increased Akka and Ukko's health by 10,000
623. Akka stops healing Ukko if he's above 75% health (Same health as when he spawns Akka)
624. Ukko's Stoneskin move cooldown is increased from 10 moves to 20 moves
625. Enemy spawns should be minimal if not removed during all bosses in the mod now
626. Changed Wayfarer's last line of dialogue during their portal introduction to hint at having an empty house for them
627. Reduced Sunshard Greatstave ray's hit rate from 5 -> 6
628. Sun-In-Palm's damage now scales with it's size, its base damage is still the default and doesn't go lower than it, the formula is: damage * ((Projectile.scale / 8) + 1) and the max scale it gets to is 2
629. Golden Gateway added to the list that stops tiles below it from being mine-able or hammer-able
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Update: 29 Nov, 2022 @ 2:20pm

Update: 29 Nov, 2022 @ 2:11pm

Version 0.8 has been published to Stable learn more @

Update: 29 Nov, 2022 @ 12:45pm

Version 0.8 has been published to Preview learn more @

Update: 25 Nov, 2022 @ 3:30pm

Version 0.8 has been published to Preview learn more @