RimWorld

RimWorld

[FSF] FrozenSnowFox Tweaks
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Update: 1 Aug @ 1:20am

Power Generation Multiplier
- Fixed an issue where Vanometric power cells were having their power output multiplied twice when using the Power Generation and Vanometric Power Generation multipliers together.

Update: 24 Jul @ 8:52pm

Ammunition Production Customisation
- This tweak has been removed and replaced by Expensive Ammo.
Note: With the changes to ammo recipes in 1.6 I decided it was too troublesome and fiddly to leave it openly customisable. So I decided to remake it from scratch with the goal of having 60 units of ammo created in each batch and having a Ingredient to Ammo ratio of 1.5. No more fussing around with numbers just enable the tweak and go.

Expensive Ammo
- Changes the ammo crafting recipes from LTS to make ammunition more expensive to create. The values are balanced around the idea that each ingredient will yield 1.5 units of ammo and each recipe will create 60 units of ammo. The market price is automatically calculated based on the material costs. Spacer ammo is made with a 1:2 ratio to make it somewhat cheaper than Ultratech ammo.

Update: 24 Jul @ 4:14pm

Growable Grass
- Added Night Grass, Yellow Grass and Tall Yellow Grass from the Odyssey DLC.

Update: 24 Jul @ 3:52pm

Encounter Map Resources
- Changed the patch to conditional so it won't error even if there's a conflicting patch.

Encounter Map Ancient Dangers
- Changed the patch to conditional so it won't error even if there's a conflicting patch.

Update: 20 Jul @ 12:23am

Bulk Canning Recipes
- Fixed the ingredientValueGetterClass which was relabelled in 1.6.
- Added support for the Odyssey DLC with things involving Fish.

Metal Flammability
- Added support for Alpha Animals Sky Steel.

More Food Filters
- Added support for Animal Foods Extended.
- Fixed an error to do with Vanilla Expanded Canned Fish.

Update: 18 Jul @ 10:05pm

Update Note
- I've merged Improved Vanometric Power Cells into the Power Generation Multiplier tweak. If you only want one or the other simply use a x1 multiplier to prevent it being increased. I suggest everyone check their settings to make sure the settings are as they should be as this change will likely have messed them up somewhat.

Improved Vanometric Power Cells
Power Generation Multiplier
- Merged Improved Vanometric Power Cells tweak into Power Generation Multiplier.
- Added tkey FSFTweaksVanometricGenerationMultiplier. All old tkeys from the Vanometric Power tweak are obsolete and now unused.

Update: 13 Jul @ 11:51pm

Accurate Mechanoid Disassembly
- Added Cyclops and Sentry Drone from Odyssey DLC. Note: The Sentry Drone resource return was based on the Scyther. The Wasp when compared size and resource wise to a War Urchin is about correct to begin with so wasn't changed.

Update: 12 Jul @ 3:20am

More Filters Drugs
- Added a custom patch for Medical Supplements (Continued) to remove the category from the ParentDef to prevent the child defs from getting the category twice resulting in errors. This fix is for both 1.5 and 1.6.

Update: 11 Jul @ 10:55am

Sorted Steps VFE Tribals
- Fixed a couple issues with Odyssey.

Note: Turn off the Fishing Traps tweak from VE Memes if your using Odyssey they don't add the traps when the DLC is loaded.

Update: 10 Jul @ 10:22pm

Added a new tweak for Royalty DLC.

No Title Required For Concerts
- Removes the royal title requirement from Concerts. Allowing any pawn to hold a music concert.