Fraymakers

Fraymakers

Character Template
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Update: 18 May @ 6:23pm

0.2.6

HUD
- Updated UI assets for new hud
- Ledge Climb: Fixed the ledge_climb_in and ledge_climb animations being swapped (again).
AnimationStats: Corrected misnamed walk loop animation.

Update: 26 Oct, 2024 @ 10:42am

0.2.5

- Added bury functionality to Down Strong.

Update: 31 Jul, 2024 @ 2:19pm

0.2.3

- Shield 2 "Clutch" Button Check Example: Added to the character template, you can find the code example in Script and on Neutral Special.
Ledge Climb: The ledge_climb and ledge_climb_in animations were inappropriately swapped in the template. This is now corrected.

Update: 20 Apr, 2024 @ 11:36am

0.2.2

- Up Air: Updated to use new SpecialAngle.AUTOLINK_STRONG behavior and adjusted related stats.

Update: 3 Dec, 2023 @ 12:36pm

0.2.1

- Weight increased (85 → 100)
- Added an additional line of code during parry success to darken the screen.

Update: 3 Nov, 2023 @ 1:43pm

0.2.0

- Removed camera shake on throws with no hitstop.
- Added missing ledge animation names to animation stats.
- Added support for ledge_climb_in.
- Updated VfxStats calls to use the new VfxLayer constants

Update: 7 Aug, 2023 @ 2:02pm

0.1.5 - Intro animation now 83 frames long; Rapid jab combo now allows the ability to mash the attack button to continue rapid jabs (holding the button still works as well)

Update: 20 May, 2023 @ 7:03pm

0.1.4 - Switch palette shader mode to R/G map to reflect official Fraymakers settings; Up special hitstopNudgeMultiplier changed to 0 and directionalInfluence set to false; Normalized roll to 34 frames with IASA on the final frame

Update: 4 Feb, 2023 @ 5:23pm

0.1.3 - Update sfx calls to use proper content id namespacing

Update: 14 Jan, 2023 @ 8:34pm

0.1.2 - Parry visual updates; knockback cap added to autolink for up air, side special, and up special