Rivals of Aether

Rivals of Aether

Watermimic
Showing 1-5 of 5 entries
Update: 15 Jul, 2023 @ 8:20pm

v1.5

Update: 12 Jun, 2023 @ 10:04pm

v1.4

Update: 4 Jan, 2023 @ 7:37pm

v1.3

I might have missed something idk

Online
I added playtest mode checks so it doesn’t crash instantly anymore I think

Stats
Wanted to give them more mobility out of USpecial, so I increased their move speed during pratfall
Pratfall Accel 0.6 >> 1

Grab Code
Now takes into account the center for projectiles and articles, and includes the ability to reflect projectiles better

FStrong
Buffed launch power a bit so it can kill better. I know people already have a tendency to do bad DI when the back hit gets them so I might change this back if it's too much.
Base KB 6.5 >> 7
KB Scaling 1 >> 1.1

UStrong
Gave the move more lag, and made it so it kills people.
Startup Frames 8 >> 12
Endlag Frames 16 >> 18
Base KB 5 >> 8
KB Scaling 1.2 >> 1.15

FAIR:
This move was kinda crazy, but I think these changes should make it a bit less so (also I fixed the hitbox so it matched the visual better).
Landing Lag 10 >> 11
Endlag Frames 9 >> 10
Active Frames 3 >> 2
Base KB 9 >> 8
Hitbox is slightly larger, and now covers the top of the swing better.

DAIR:
With the changes to Watermimic’s strong attacks so the character can actually kill things, and the change to BAir’s angle I figured this move could be changed up a bit. It now acts as a combo tool with the crazy spike being moved to USpecial.
Can now be wall jump canceled.
Jumping out of this move does not consume your jump, however you can only use it once per airtime.
Startup Frames 11 >> 13
Angle 270 >> 90
Base KB 4 >> 9.5
KB Scaling 0.75 >> 0.3

BAIR:
The angle was never supposed to be that high lol
Angle 120 >> 130

USpecial (Air)
Funny KILLS YOU spike move now.
VSP 14 >> 14.5 see I buffed it >:)
Startup Frames 13 >> 10
Endlag Frames 12 >> 13
Angle 90 >> 270
Base KB 5 >> 4
KB Scaling 1 >> 0.8
Extra Hitpause REMOVED
Hitpause Scaling 0.6 >> 0.9

USpecial (Ground)
This was supposed to be a move you used to murder people, but I guess I didn’t make it stupid enough for anyone to remember it existed. PLEASE USE THIS MOVE
Startup Frames 9 >> 5
Endlag Frames 21 >> 20
Base KB 5 >> 8
Extra Hitpause REMOVED

FSpecial
Decided to change the way this move worked a bit. No longer reaches platforms with its height, however it now goes further horizontally and no ends at the peak of the jump on whiff rather than slightly after, making it better as a generic horizontal tool. This may be changed back if it is too strong.
Added slowdown effect when nearing the side blastzones
Increased the height at which the move auto cancels off stage
VSP -10 >> -7
HSP 6 >> 7
Is now Projectile immune on start and while catch hitbox is out (so that the grab connects easier on them.

Flytrap:
Changed it so they can be hit by moves during their strong attacks. They can also bounce up the player from DAir (the height is decreased with each bounce done until the player touches the ground).

Alts:
FuRi’s alt added (Edgy Melon)
Jeite Characte alt (Festive Melon)
Unpleasant Color (ew gross I guess

Update: 30 Nov, 2022 @ 8:58pm

v1.2

Update: 30 Nov, 2022 @ 8:12pm

v1.2