Arma 3
GX - Barrett M82A2
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Update: 10 Feb, 2023 @ 7:43am

Update 1.4

Hello everyone, update 1.4 is live with a few big changes as you can see below. I don't know why some of you crazy people out there wanted a suppressor for this thing, but it was an interesting 3D modeling project for me so i did it for the heck of it. I guess you can all go hunt helicopters silently now. xD

As always, your support is much appreciated and don't hesitate to drop a comment if you find any bugs etc.

- Added a suppressor for the M82A2 that comes in two variants, normal and wrapped. These are based on their real life counterparts from Barrett
- Added an animation that hides the muzzle when a suppressor is attached
- Added a new sound effect for when the gun is fired
- Added a new sound effect for just after the gun is fired (internals)
- Added a new sound effect for when the gun is fired while suppressed
- Merged the texture sets into one thereby reducing the overall mod size from 69 MB to 32 MB (note that there is no loss in quality here)

Update: 20 Dec, 2022 @ 7:31am

Update 1.3

Hello everyone, here comes another update packed with changes and improvements. I wish you all happy holidays!

Changed
- Added compatibility with Magazines from the RHS M107, both mags M33 and MK211 are now available (Requires RHS)
- Added compatibility with Magazines from the BAF L135A1, both mags the regular ball and AP are now available (Requires BAF)
- Added an animation for the magazine slot to be empty if no mag is inserted
- Added an animation for the bolt carrier group both when shooting and reloading
- Added an animation for the trigger
- Added an animation for the muzzle flash to rotate slightly for a little more detail
- Improved upon the reload animation
- Improved upon the animation for ejected casings
- Improved performance by adding lower resolution variants of the weapon model that are displayed at certain ranges
- Changed the muzzle flash of the weapon to that of the GM6 Lynx

Update: 7 Dec, 2022 @ 1:32am

Update 1.2

Thank you everyone for your feedback and support. I have read all your comments and tried to fix as much as i could. I have created a compatibility mod that you can find in the list below. The reason for this is because i didn't want to make this mod require CBA and force people to use it. I feel like this is a fair compromise, but this can also be subject to change in the future.

Changed
- Changed the rail type of the weapon
- Added compatibility with scopes from the Contact DLC
- Increased the weight of the weapon from 4.5kg (10lb) to 9.1kg (20lb)
- Changed the muzzle flash particles
- Fixed an issue with the HE ammo that would cause a "NoCrater" error
- Moved the scopes down slightly as they were "hovering" a bit above the rail
- Created a CBA JointRails compatibility mod here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2898614964

Whats next?
Next on my list is to fix the reload animation so it actually fits the gun. Thereafter i want to work on creating custom sounds for the weapon so it packs a little more of a punch. I also want to create a variant of the gun that is available in the launcher slot instead of the regular weapon slot, but this is low priority.

Thank you again for all the support!

Update: 2 Dec, 2022 @ 1:18am

Update 1.1

This is only a small hotfix.

Changed
- Fixed an issue that resulted in an error when firing the HEDP ammo before it had reached its arming distance

Update: 1 Dec, 2022 @ 8:26am