Rivals of Aether

Rivals of Aether

Rawberry
Showing 1-3 of 3 entries
Update: 29 Apr, 2023 @ 6:19pm

+V. 1.2: last minute dev derby polish patch (sorry been busy recently and thought the lockout was after the 30th)
-added platform sprite

Update: 11 Dec, 2022 @ 3:18pm

+V. 1.1: why did fspecial deal 30 damage what was I on
(note: ambi (person behind the rpgmaker jam) allowed me to update the character earlier by uploading a jam build version for the judges so shoutouts he's awesome)
-Buffs
.buffed strongs damage and kill values
.adjusted strongs hitbox sizes to avoid negative disjoint
.buffed empowered nspecial movement and damage values
.buffed empowered dspecial movement and active frames
.dspecial now deals damage when draining health
.increased unempowered uspecial vsp (and slightly increased empowered uspecial's vsp)

-Nerfs
.reduced dspecial healing
.slightly reduced fspecial damage, fixed boosted fspecial dealing excessive damage
.nspecial now only stalls in the air once per airtime

-Misc. Changes
.added visual and sound indicators for empowered specials
.added some extra hsp to jab2 and jab3
.adjusted damage values on multiple attacks that had the same damage
.added some extra sfx layering to moves
.added some extra visual effects to moves
.adjusted moves hfx
.fixed a few sounds playing at the wrong timing
.adjusted particle drawing function, idk how much this will help with performance

Next I'm gonna try doing further polish with custom vfx, and possibly custom sfx
also gonna try figuring out how to optimize particles and blood puddles, since they seem to lag people more than I was anticipating


Update: 1 Dec, 2022 @ 3:01pm

v1.0